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Transcript

ARtistry in Education: Empowering Learners with AR

By Katherine Kinnel

Hi, I’m ARty! I’ll be your guide to learning about Alternate Reality, or AR!

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Shilkrot, R., & Escriva, D. M. (n.d.). Mastering OpenCV 4 - Third Edition. O’Reilly Online Learning. https://www.oreilly.com/library/view/mastering-opencv-4/9781789533576/1b2df40e-ce53-43c2-a029-f2b99731aece.xhtml

AR Resources

Snelling, J. (2022, October 26). 23 resources for bringing AR and VR to the classroom. ISTE. https://iste.org/blog/23-resources-for-bringing-ar-and-vr-to-the-classroom

Smartwatch

Desktop Computer

Smartphone

Question 1/3

Mini Quiz

Right!

What is one of the devices that can be used for AR technology in the classroom?

AR creates a completely virtual environment.

AR enhances the real world with digital overlays.

VR immerses users in a real-world environment.

Question 2/3

Mini Quiz

Right!

How does AR differ from Virtual Reality (VR)?

Buttons

Switches

Markers

Question 3/3

Mini Quiz

Right!

What triggers AR content in a real-world environment?

1/3

1 correct

2/3

2 correct

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3 correct

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Results

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Try looking back to slide 12!

Takeaways

03

AR in Education: Provides engaging, interactive learning experiences.

04

Markers and Tracking: Triggers AR content, uses tracking for precision.

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Markers and Tracking: Triggers AR content, uses tracking for precision.

06

Benefits of AR: Boosts engagement, interactivity, and real-world application

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AR Definition: Enhances real-world perception with digital overlays.

02

AR vs. VR: Augments reality vs. immerses in a virtual environment.

Handout!

Thank you for being so committed to learning and exploring the exciting world of Augmented Reality in education. Keep discovering, creating, and enhancing the future of education with AR!Don't forget to complete our final assessment in the Google Doc form, accessible here:

Assessment

References

03

Hurtado, A. (2023, October 27). Augmented reality in education: Interactive classrooms. Maryville University Online. https://online.maryville.edu/blog/augmented-reality-in-education/

04

Shilkrot, R., & Escriva, D. M. (n.d.). Mastering OpenCV 4 - Third Edition. O’Reilly Online Learning. https://www.oreilly.com/library/view/mastering-opencv-4/9781789533576/1b2df40e-ce53-43c2-a029-f2b99731aece.xhtml

05

Billinghurst, M., & Duenser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56-63.

06

Liou, W. K., Bhagat, K. K., & Chang, C. Y. (2016). Beyond the flipped classroom: A highly interactive cloud-classroom (HIC) embedded into basic materials science courses. Journal of Science Education and Technology, 25, 460-473.

01

Danhoff, C. (2021, June 16). 7 augmented reality tools for the classroom. Edutopia. https://www.edutopia.org/article/7-augmented-reality-tools-classroom/

02

Lee, K. (2012). Augmented reality in education and training. TechTrends, 56, 13-21.

References

09

Rasalingam, R. R., Muniandy, B., & Rass, R. (2014). Exploring the application of Augmented Reality technology in early childhood classroom in Malaysia. Journal of Research & Method in Education (IOSR-JRME), 4(5), 33-40.

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(N.d.). Retrieved from https://miro.medium.com/max/3000/0*p79RAZXzBHIJdsR5.jpg.

12

07

Radu, I. (2014). Augmented reality in education: a meta-review and cross-media analysis. Personal and ubiquitous computing, 18, 1533-1543.

08

Villanueva, A., Zhu, Z., Liu, Z., Peppler, K., Redick, T., & Ramani, K. (2020, April). Meta-AR-app: an authoring platform for collaborative augmented reality in STEM classrooms. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-14).

Szczepaniak, A. (2023, January 24). Real or not real? welcome to augmented reality. Leo Rover Blog. https://www.leorover.tech/post/real-or-not-real-welcome-to-augmented-reality

Snelling, J. (2022, October 26). 23 resources for bringing AR and VR to the classroom. ISTE. https://iste.org/blog/23-resources-for-bringing-ar-and-vr-to-the-classroom

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