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LUDO
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Transcript

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Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.

LUDO

The game can be played by 2 to 4 players. Each player has 4 tiles of the same color (yellow, blue, red, or green) and a starting zone or "house" corresponding to their color on the board. Each starting zone or "home" has a starting square in the same color. On the board, there are also 8 squares (gray with a symbol) where the pieces are safe. The object of the game is to get the 4 pieces from the home to the goal (the final square in the center of the board) before the other players by going all the way around the board. All players start the game with the 4 pieces in their respective homes. Before starting the game, each player will roll the die (just click on the digital die and wait for it to stop). The player who gets the highest number will go first. The players will be able to remove the pieces from their homes only when they get a 5. The players will move the pieces they have in play by rolling the die. They must move one of the pieces forward as many squares as the die indicates, if possible. If a player rolls a 6, they may take another turn. If you have all your pieces out, the 6 will be worth 7. A blockade is formed when two pieces of the same color coincide in the same square. The blockades prevent the passage of any other pieces. If in a square there are two non-bridging pieces (of different colors), any piece can jump over them but never occupy a place in that position. When a player has some of their pieces forming a blockade and on their turn they roll a 6, they will be obliged to open the barrier, that is, to move one of the pieces forming the blockade, if possible. If more than one blockade is available, the player can break whichever one they want. To capture an opponent's piece, you need to land on the same square, as long as it is not a "safe" square. The captured piece will return home and the player who has managed to capture it must advance one of their pieces 20 squares, if possible. If a piece has managed to go all the way around the board, it can enter the goal. To get a piece into the goal, the player must roll the exact number on the die. In the arrival corridor (row of the same color before the goal), a piece cannot be captured by the opponent. If a piece reaches the goal, the player must advance 10 spaces with any other of their pieces, where possible. The winner is the player who manages to get their 4 pieces into the goal first.

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