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START

Examples (Academic and Corporate)

Sanjana DasAnish Kumar ShahAneesha AlluriTejaswini Suar

ABC Model

Technical Description

CONTENT

Description of Game Environment

Description of game play

Description of Characters

Reward Structure

Overview of Game

Instructional Objectives

Outcome

Look and Feel of the game

ABC Model

Overview of Game

Corporate Example

Academic Example

+ Info

+ Info

Academic Example

Concept: Multi-player online educational game for middle school students.

  • Engaging, Relevant and Personalized Learning
  • Develop strong domain knowledge
  • Time- travelling adventure experience
  • Creative- thinking (Initiatives)

Corporate Example

Concept: Web-based single-player online game for pharmaceutical sales representatives.

  • Engaging, specific and Goal-orientated
  • Improve Communication and Negotiation skills
  • Realistic Office Environment
  • Credibility and Information sourcability
  • Top of Form

Pharmaceutical sales representatives will properly use the ABC model to gain more time with the physician and become valuable resources to the physician.

OUTCOME

Corporate

Students will be able to correctly answer questions pertaining to English and mathematical standards and will perform well on standardized tests assessing those standards

Academic

Appropriately prepare for a call on a physician

"Behave in a warm, friendly, professional manner toward the physician"

Describe how a change in one variable or text can affect the overall concept

"Positively respond to all the classroom activities"

Instructional Objectives

Learners can personalize avatars with customizable features and clothing styles. They will engage with six NPCs. These NPC physicians allocate varying amounts of time for interaction with sales representatives.

Description of Characters

Corporate

In this academic game, students can customize their characters, interact with a diverse range of in-game characters, engage with peers in multiplayer mode, receive guidance from NPCs, and work collaboratively to complete tasks.

Academic

  • The scenario includes a learner's home office and six different offices. Learners navigate by walking their characters to a car with a map, allowing them to select physician offices for visits.
  • Office one represents a rural family practice with older filing cabinets and a small waiting room featuring six chairs. And so on with other different offices.

Description of Game Environment

Corporate

The scenario features four locations: a high-tech main headquarters resembling a situation room, A transporter room, a dusty Western town with horse tie-ups, and 1960s London. The fourth location is a futuristic setting in 2055.

Academic

In this corporate game scenario, learners start in an office setting where they can customize their avatars. Upon customization, they receive a phone call with instructions on game navigation. After the call, they use a computer to access a list of physicians, each with clickable details, and must prioritize their visits.

Description of Game Play

Corporate

Students log in with assigned credentials and enter headquarters. They meet an NPC who guides them to a customization area to personalize their avatars for time travel. After customization, they proceed to the mission director, who assigns them a random mission set in the future, Old West, or London. Students receive mission folders in their inventory, accessible at any time for reference.

Academic

Reward Structure

Technical Description

Look and Feel of the game

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