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Ericka Eppler, Kirtika Panwar, Dr. Tilanka Chandrasekera, Dr. Tutaleni Asino

Exploring "What's Inside?"

Assessing Middle School Next Generation Science Standards (NGSS) with Stealth Assessment

How does the learning media type affect learning efficacy and satisfaction with stealth assessment?

Research Question

  • Gee (2007) applied SLT to video games, showing how interactive, technology-driven environments promote situated experienced learning.
  • Effective learning occurs in context-specific, social situations that engage learners in real-world contexts (Lave & Wenger, 1991).
Situated Learning Theory (Gee, 2007; Lave & Wenger, 1991)

Theoretical Framework

  • Incorporating in-game hints as formative feedback (Shute & Underwood, 2006)
  • zStealth assessments (Shute, Rahimi, & Emihovich, 2017)
  • Middle school students learn NGSS science skills (Guzey et al., 2016)

This para old stunin

  • Understanding science education (Kelley et al., 2022)

Related Studies

Situated Learning Theory

Theoretical Framework

Integrating SLT and ARCS establishes an interactive learning environment that enhances motivation and engagement, leading to a contextually rich and fulfilling learning experiences

SLT and ARCS Model (Chang et al., 2020)

Attention: obtaining/maintaining/directing learner attentionRelevence: content has real-world context that is usefulConfidence: learners believe they can succeedSatisfaction: learner fulfillment in completing goals

ARCS Model (Keller, 1987)

44 states in the United States, which have adopted them as their state science standards (NSTA, 2014).

Next Generation Science Standards (NGSS)

Virtual Reality (VR)

What's Inside? Virtual Reality Game (WIVRG)

Stealth Assessment

NGSS

ARCS

SLT

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How Does It Work Together?

What Will Do Students Do?

Concrete (11-12 years old)Abstract (11 years and up)

Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds

Child Development

Characteristics

Student Demographics

Human-Computer Interactions

Concrete (11-12 years old)Abstract (11 years and up)

Ages 11-13Grade Level: 7th gradeVaried Cultural Backgrounds

Child Development

Characteristics

Student Needs

Human-Computer Interactions

What's Inside? Virtual Reality Game

Cognitve Load Concerns

Cognitive Aspects

Physical Aspects

Student Demographics

Human-Computer Interactions

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Currently, more than 170 countries use Genially to create incredible content.

+170

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Team I

thank you!

thank you!

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Testimonials

Transformations

Science

VIrtual

Inclusive

IVST Concept

H1: The type of learning media affects students’ self-efficacy during assessments.H2: Students experience greater self-efficacy and satisfaction in immersive environments with stealth assessments than in traditional classrooms that provide online quizzes.H3: H3: Stealth assessments in immersive environments can predict students’ learning outcomes more efficently than traditional assessment methods in conventional classrooms.

Hypotheses

How does the learning media type affect learning efficacy and satisfaction with stealth assessment?

Research Question

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