VAPORWAVE PRESENTATION
David Manuel Marques Lopes AEGN
Created on September 14, 2023
More creations to inspire you
ASTL
Presentation
ENGLISH IRREGULAR VERBS
Presentation
VISUAL COMMUNICATION AND STORYTELLING
Presentation
GROWTH MINDSET
Presentation
BLENDED LEARNING
Presentation
INTRO INNOVATE
Presentation
SUMMER ZINE 2018
Presentation
Transcript
Design e Desenvolvimento de Jogos
[ Jogos Digitais ]
START
09.
Plataformas para utilização
Indice
[SubTITLE 0X]
01.
Empresas de produção / distribuição de jogos
02.
Áreas de trabalho na indústria
03.
Estilos de jogos
05.
Tipos de jogos
06.
Concept Art
07.
Software utilizado para design
08.
Oferta de licenciaturas em Portugal
Empresas de produção / distribuição de jogos
Sony
Nintendo
Activision Blizzard
Microsoft
Tencent
Electronic Arts
[Game Artist ]
[Animator]
[Creative Director]
$74,349 per year
$63,970 per year
$89,760 per year
Áreas de trabalho na indústria
[Audio Engineers]
Data
[Game Programming]
[Game Developer]
$95,682 per year
$93,251 per year
Data
Data
$83,060 per year
Data
Data
Data
List/Process
[SubTITLE 0X]
Synthesis and organization, the two pillars of presentation
We arevisual beings
Narrative beings
Social beings
A great ...
[SubTITLE 0X]
- Improves communication on any topic.
- connects with your audience...
- and makes them a part of the message.
- is a suitable color for the topic.
- shows data in graphs.
- uses timelines to tell stories.
MOBA
Battle Royale
FPS
Exemplos
Tipos de jogos
1- Call of Duty: Modern Warfare2- Fortnite3- Stranded Deep4- Counter-Strike: Global Offensive5- Age of Empires: Definitive Edition6- League of Legends 7- The Elder Scrolls V: Skyrim Definitive Edition8- World of Warcraft
FPA
PVP
RTS
RPG
MMORPG
Concept Art é a representação visual que conta uma história e transmite a aparência de cenários, personagens, objetos e acessórios, ou seja, esta é uma técnica que estabelece a visão inicial de um filme, game ou animação.
Concept Art
Unity
We can understand images from millions of years ago, even from other cultures.
Godot
We tell thousands and thousands of stories. ⅔ of our conversationsare stories.
Unreal Engine
We need to interact with one another.We learn in acollaborative way.
GameMaker Studio 2
We avoid being part of the content overload in the digital world.
https://www.animationcareerreview.com/articles/popular-careers-game-industry-and-how-much-they-payhttps://www.nuclino.com/solutions/game-design-softwarehttps://www.g2.com/
Subtitle
Subtitle