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Transcript

The Fall of the HOuse of Usher

Based on the story by E.A. Poe

The story and the puzzles in this Escape Room are based on texts from AA.VV. (2004), Gothic Short Stories, retold by Peter Foreman and Kenneth Brodey, Black Cat.

Read the text first, then move on to the next slide

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Read the text, then the instructions

Usher explained that much of his sadness came from the long illness and approaching death of his sister, Lady Madeline. He confided that he believed the house was somehow alive and that its terrible influence made him miserable.

(Adapted from The Fall of the House of Usher, Part 1, pp. 76-80)

One evening Usher told me that Madeline had died. He was going to keep her body in a family vault for two weeks before burying her in the family cemetery. He had decided to do this because of the strange nature of his sister’s disease, his distrust of her doctors and the great distance of the cemetery.

(The Fall of the House of Usher, Part 1, p. 80)

One night, about a week after placing Madeline in the vault, Usher entered my room. We heard some strange noises. He said it was his sister who had opened the coffin and escaped from the vault. We had put her living in the coffin. She was now coming to scream at her brother for having buried her too soon.

I opened the door and there she stood. She fell heavily on her brother, and they both died.

(Adapted from The Fall of the House of Usher, Part 2, pp. 85-90)

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I ran from the room terrified. Suddenly there was a flash of wild light. The light was of the full and blood-red moon which now shone vividly through the zigzag crack of the house. Then there were a loud shouting sound like the voice of a thousand waters, and the deep lake below me closed sullenly and silently over the fragments of the House of Usher.

(Adapted from The Fall of the House of Usher, Part 2, p. 90)

Pass the mouse over the image to find out the interactive areas. One of them conceals the entrance to the House of Usher which leads to the first puzzle.If you get the password:1. close the puzzle window and get back to the slide;2. click on the arrow to enter the password;3. type in the password - use ALL CAPITALS. If you don't get the password: 1. close the puzzle window and get back to the slide;2. try to solve the puzzle again.Good luck!

So sorry...This is not the right way to enter the House of Usher. Try some other entrance.

I rode on a horse one dull, dark and soundless day in autumn until I came to the House of Usher, a dreary house on the edge of a cliff over a black lake surrounded by dead and rotting trees. I was planning to spend some weeks here. Its owner, Roderick Usher, one of my childhood friends, had sent me a letter in which he wrote me of a mental disease that oppressed him and a great desire to see me. He hoped that my company would make him feel better. The house was incredibly old and discoloured by time. Even though individual stones were ruined and crumbling, no portion of the house had fallen. However, if you looked very carefully you could see a very thin crack running from the roof and making its way down the wall in a zigzag direction until it became lost in the dark waters of the lake. I rode over a short causeway to the house.

(Adapted from The Fall of the House of Usher, Part 1, pp. 74-75)

Pass the mouse over the image to find out the interactive areas. One of them conceals the entrance to the House of Usher which leads to the first puzzle.If you get the password:1. close the puzzle window and get back to the slide;2. click on the arrow to enter the password;3. type in the password - use ALL CAPITALS. If you don't get the password: 1. close the puzzle window and get back to the slide;2. try to solve the puzzle again.Good luck!

So sorry...This is not the right way to enter the House of Usher. Try some other entrance.

Pass the mouse over the image to find out the interactive areas. One of them leads to the third puzzle.If you get the password:1. close the puzzle window and get back to the slide;2. click on the arrow to enter the password;3. type in the password - use ALL CAPITALS. If you don't get the password: 1. close the puzzle window and get back to the slide;2. try to solve the puzzle again.Good luck!

Pass the mouse over the image to find out the interactive areas. One of them leads to the second puzzle.If you get the password:1. close the puzzle window and get back to the slide;2. click on the arrow to enter the password;3. type in the password - use ALL CAPITALS. If you don't get the password: 1. close the puzzle window and get back to the slide;2. try to solve the puzzle again.Good luck!

Congratulations! You survived the fall of the House of Usher.