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Capsa d'aprenentatge per l'activitat de 2n ESO sobre el llibre de lectura 'The Canterville Chase', en què els alumnes hauran d'ajudar un dels seus personatges i resoldre un misteri basant en la història original.

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Transcript

PLAY!
How to play
Introduction

of

CANTERVILLECHASE

The Mystery

OBJECTIVE & COMPETENCES
ASSESSMENT

After reading 'The Ghost of Canterville Chase' you and your team receive a letter from Lady Virginia.She asks for your help!

INTRODUCTION

LESSON 1In this first session we will analyse the story by Oscar Wilde and comment on its main characteristics.

HOW TO PLAY

LESSON 2We will create several teams in which you will need to work in order to successfully do the activity. You will start investigating.

HOW TO PLAY

LESSON 3You and your group will begin the adventure by reading Virginia's letter and accessing the game through the main page link.

HOW TO PLAY

LESSON 4Congrats! If you reach this part it means you achieved the goals for this activity! In this last lesson we will summarise the whole thing and assess the game and your development.

HOW TO PLAY

Oh no!Virginia needs our help. We're glad she asked for it 🥹

Assessment

HOW ARE YOU GOING TO BE ASSESSED?

During this activity consisting of 4 sessions, you should follow the instructions you are given. In the first session you will work individually and will get a mark on the activities resulting from your summary of the original story. Lessons 2 and 3 will require that you work in groups, meaning that you should not let the others work for you. The activities you complete will count towards your final mark. In lesson 4 YOU will decide on your own mark by means of a self-assessment rubric.