Escaperoomland Budapest seminar
Judit Fükő
Created on April 30, 2023
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Transcript
Introduction
Missions
Characters
Map
Escaperoomland
The magic realm of learning
Gamification
in the project
The main objective of the project is to explore the potential of students and discover the areas where they excel through games, thereby promoting self-esteem. The use of game-based classroom techniques makes systematic learning easier and turns lessons into missions where interactivity is crucial.
In this project, we played escape games with project partners. The concept is simple: players have to solve tasks through interaction with their environment to escape a room and move on to the next level. Online escape rooms provide an opportunity for players to experience a real escape room experience without leaving their homes
Trip to Escaperoomland
You have come to Budapest for the "eTwinning Innovation and Education" seminar. You're sitting in one of the lectures when you suddenly have a strange feeling.
individual achievement
collaboration
frontal class work
I see you weren't paying attention.
Of course! Based on the guidance of the old dragon, your journey back to the hotel began.
The eTwinners
Innovative teachers and students
Characters
Choose your own character
Máté
Edit
Agnes
Ákos
Velcome Katalin
I am sure that with your great skills you will be of great use to the team during the mission. Return to the main page and see what your mission is! Click on the house Icon.
Velcome Máté
Velcome Edit
Velcome Ágnes
Velcome Ákos
Map of the partner's countries
Answer the question and you will find the way to the next world!
How many books did we make for the library?
5
7
3
As a first mission, the children created a joint poster for the project using the Canva application, each placing one element.
We prepared our passports, we collected the symbols of our countries, the flags and the most important things.
https://read.bookcreator.com/library/-N1Xo1u45HMIfo6blVB4
On the occasion of the week of coding, as a joint activity, we got to know virtual reality using the QuiverVision application. We registered our event on the Code Week map and obtained a certificate of excellence.
Mission 1.
Collect information from your peers and then answer the questions correctly. Click on the first mission button.
Perfect answer, you can move on.
Road to the 2nd world
Misión 4
Move aside the moon, and click on the picture
Answer the questions
Which tool did we use to create the logo?
Canva
Book Creator
Genially
We performed tasks related to orientation
We planned our own city
Logo challenge
We created logos in mixed international groups using the Canva application.
5 different teams created 5 different logos. After the logos were ready, we voted for the best logo. The winning logo became the logo of our project. We contributed to the logo of group 4.
What is important to deal with when working in the digital space?
Internet safety
As many people as possible know our password
Making memes
On Safer Internet Day, the children dealt with internet safety.
We played an escape game about cyberbullying.
We also needed a digital passport. We received this after solving the internet security test on digitalpassport.org
Which tool can be used to create escape games?
Genially
ChatGPT
Kahoot
You will notice that the more dragons you manage to convince, the more modern conditions you will encounter during your travels.
We played different escape games, our favorite being the Halloween-themed escape game.
Finally, we created a joint escape room with our partners aimed at recognizing the characteristics of the partner countries we learned about during the project.
We created an escape game together on the Genially platform, writing our questions in a prepared template. Then we played the finished game together. Each partner created their own escape game, from which we created a shared game bank and played through with our students.
Continue
BACK
Great work!.
Road to the 3rd world
Answer the next question and you will receive the next key
Online games can have a ___impact on social and cognitive skills.
positive
negative
neutral
We got to know teachers and students from other nations
The problem-solving skills, cooperation, and social competence of the children greatly improved.
Our digital competencies improved.
1014+3-1000
Calculate the result of the operation. These will be the first two numbers of the following code. Remember it. Click on the drawn arrow.
>
Perfect solution.
Mission 4
You have entered a special world. To get home, you have to use this strange device. It's supposed to be called a cell phone. Enter the first two numbers! The last number is the ninth of 27.
Enter
Enter
Feloldva
Próbáld újra
Wrong answer
Try again
Congratulations, you have completed the mission. You are back in Budapest!