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EXPERIENTIAL LEARNING THEORY OF KOLB
Polina Pasko
Created on March 11, 2023
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The course was developed within the framework of the projectYes We Can! 2019-1-PL01-KA204-065197
EDUCATIONAL COURSE
EXPERIENTIAL LEARNING THEORY OF KOLB
Debriefing
Suggestions for Building Learning Group
Creating A Learning Environment
Experiential Learning Cycle
An Overview of Experiential Learning
Learning Styles
introduction
INDEX
We all learn from our experiences. In fact, this learning process, which starts in infancy and later in childhood, continues in our youth and adulthood as well. We try to push our personal limits, to acquire new skills, and to be able to overcome our difficulties. Each and every try gives us an experience. We think about this experience, we analyze it, we observe our own experience and the experiences of others.
These analyses and observations give us new conclusions and ideas. We apply these new ideas and naturally get a new experience from this practice too. This cycle which is the natural learning process of human beings has been integrated into the education and learning processes by the leading scientists of the 20th century (Erdogan, 2016).
INTRODUCTION
These scientists tried to develop a holistic experiential learning process and model for adult education (Kolb 1984). David A. KOLB is who framed the theory of experiential learning in its most commonly accepted form. Kolb defines learning as a process in which “experience is transformed into knowledge”.
Experiential learning theory is based on the works of the leading scientists of the 20th century, such as Dewey who uses experience as base of learning, Lewin who emphasizes the importance of individual effectiveness in the learning process, and Piaget who does not see intelligence only as an innatetrait and qualifies it as an end result of the interaction between people and the environment.
An Overview of Experiential Learning
Kolb (1984) has built his theory on six propositions that are shared by these scholars:
An Overview of Experiential Learning (six propositions)
The Experiential Learning Theory Model portrays two dialectically related modes of grasping experience—Concrete Experience and Abstract Conceptualization—and two dialectically related modes of transforming experience—Reflective Observation and Active Experimentation.
Knowledge results from the combination of grasping and transforming experience.” (Kolb, 1984, p. 41). Grasping experience refers to the process of taking in information, and transforming experience is how individuals interpret and act on that information.
Experiential Learning Theory is a dynamic view of learning based on a learning cycle driven by the resolution of the dual dialectics of action/reflection and experience/abstraction. Learning is defined as “the process whereby knowledge is created through the transformation of experience.
Experiential Learning Cycle
Learning arises from the resolution of creative tension among these four learning modes. This process is portrayed as an idealized learning cycle where the learner “touches all the bases”—experiencing, reflecting, thinking, and acting—in a recursive process that is sensitive to the learning situation and what is being learned. Immediate or concrete experiences are the basis for observations and reflections. These reflections are assimilated and distilled into abstract concepts from which new implications for action can be drawn. These implications can be actively tested and serve as guides in creating new experiences.
Experiential Learning Theory Model
Immediate or concrete experiences are the basis for observations and reflections. These reflections are assimilated and distilled into abstract concepts from which new implications for action can be drawn. These implications can be actively tested and serve as guides in creating new experiences.
Learning arises from the resolution of creative tension among these four learning modes. This process is portrayed as an idealized learning cycle where the learner “touches all the bases”—experiencing, reflecting, thinking, and acting—in a recursive process that is sensitive to the learning situation and what is being learned.
ABSTRACT Conceptualizing
REFLECTIVE Observation
CONCRETE Experience
ACTIVEExperimentation
Grasp Experience
Transform Experience
Experiential Learning Theory Model
With feedback from users, Kolb first began noticing a fifth “balancing” style describing users who scored at the center of the Learning Style grid.
Data from empirical and clinical studies over the years has shown that original four learning style types—Accommodating, Assimilating, Converging and Diverging— can be refined further into a nine style typology that better defines the unique patterns of individual learning styles and reduces the confusions introduced by borderline cases in the old 4 style typology.
The Nine Learning Styles of the KLSI 4.0 (Kolb & Kolb 2013)
Learning style describes the unique ways individuals spiral through the learning cycle based on their preference for the four different learning modes. Because of one’s genetic makeup, particular life experiences, and the demands of the present environment, a preferred way of choosing among these four learning modes is developed.
Learning Styles
This space, including a description of the distinguishing kite shape of each style, is depicted in the figure:
The new KLSI (Kolb Learning Style Inventory) 4.0 introduces these nine style types by moving from a 4 pixel to 9-pixel resolution of learning style types as described. The learning style types can be systematically arranged on a two-dimensional learning space defined by Abstract Conceptualization-Concrete Experience and Active Experimentation-Reflective Observation.
Learning Styles
Establishing an appropriate learning environment is very important for the efficiency of the training programs based on experiential learning.
Participants are not only in the individual learning process, but the intensive learning process is the group learning process. In order for the group to be able to learn together, it is first required to turn the group in which different individuals come together into a “learning group”. In learning group building, it is very important to raise the group dynamics. Kolb refers to this issue as follows; “For a learner to engage fully in the learning cycle, a space must be provided to engage in the four modes of the cycle—feeling, reflection, thinking, and action. It needs to be a hospitable, welcoming space that is characterized by respect for all. It needs to be safe and supportive, but also challenging” (Kolb & Kolb 2013).
Creating A Learning Environment
Participants who enter into the process of behavior, approach and skill development/transformation must come out of their “comfort zones” and go “into the learning area” where they must “challenge” with difficulties, and they will do self-evaluation and self-criticizing. It is not easy for everyone to come out of his/her comfort zone and furthermore, does it among a group of people. In a methodological flow based on the experiential learning cycle, the participant must first experience and then reflect on their experience.
Learning is a pleasant but a challenging process as well.
Creating A Learning Environment
Take care not to keep lunch breaks and coffee breaks too short.
Create free times. Create times for participants to spend time and share together, outside of the sessions as well.
Make room for your participants in the program according to their personal talents, knowledge, and experiences.
Play teamwork games with them. Those who overcome the challenges together become groups faster.
Have them prepare the group learning contract. (Rules to be followed throughout the program)
Get the participants’ expectations from the program and contributions they can make to the program.
Present the learning objectives of the program clearly.
Begin with name and get to know each other games. Icebreakers and trust games will draw participants closer. Play fun games. Those who have fun together learn together.
Suggestions for Building Learning Group:
As Thaigi, an expert in training, says, “People don’t learn from experience; they learn from reflecting on their experience” (as cited in Nicholson, 2012). Debriefing is a must for experiential learning based educational methodology. An experience (learning game) remains only an activity unless it is reflected on, analyzed, and conceptualized. A well-planned and properly managed debriefing session is an integral part of the experiential learning cycle so that experience can be transformed into learning.
John Dewey, one of the most influential thinkers in educational theory in the twentieth century, argued that education is the combination of experience and reflection. This theory has been embodied in the concepts of experiential games and simulations through techniques known as reviewing or debriefing that encourage learners to mentally process the experience.
Debriefing
The course was developed within the framework of the projectYes We Can! 2019-1-PL01-KA204-065197