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Transcript

PROJECT
SUMMARY

OUR PROJECT
INTRODUCTION

PROJECT

PLAN

It was founded in September 21

It finished in April 22

Partner schools

Bulgaria
Основно училищe "Христо Ботев", Поморие, Pomorie
Secondary school "Kiril i Metodii" - Radomir, Radomir
Georgia
LEPL Kutaisi Andria Razmadze Physico-mathematical Public School N41, Kutaisi
Germany
Realschule Aurich, Aurich
Greece
2o Γυμνάσιο Κρύας Βρύσης, Krya Vrysi Pellas

Italy
Scuola Statale Secondaria di I Grado "Da Vinci-Nucula" di Terni, Terni (Tr)
ICS 8 di Pescara, Pescara (Pe)
ICS "A. Gabelli" di Misterbianco, Misterbianco (Ct)
ICS "Commenda" di Brindisi, Brindisi (Br)
ICS di Telese Terme, Telese Terme (Bn)
ICS "R. De Simone - Don MInzoni" School, San Pietro Vernotico, (Br)
Poland
Szkoła Podstawowa im. gen Józefa Bema w Rzekuniu, Ostrołęka
Szkoła Podstawowa nr 2 w Sianowie, Sianów

23 TEACHERS

381 STUDENTS

Portugal
Agrupamento de Escolas Dr. Alberto Iria, Olhão, Olhão
Republic of Moldova
IP Liceul Teoretic "Petru Zadnipru", Chișinău
Romania
Scoala Gimnaziala „Dan Barbilian”, Galati, Galați
Spain
IES Escultor Juan de Villanueva, Pola de Siero
Turkey
Ali Hikmet Paşa Ortaokulu, Karesi
Antalya Özel Başarı Ortaokulu, Konyaaltı
Korgeneral Enver Akoğlu Ortaokulu, Bandırma

Marziye İbrahim Ertek Ortaokulu, Saraykent
MehmetAzman Çavuş Ortaokulu, Karesi
Namık Kemal Ortaokulu, Akdağmadeni
ören ortaokulu, Ereğli
OsmanpaşaOrtaokulu, Merkez
Şehit Ömer Halisdemir Kız Anadolu İmam Hatip Lisesi, Konak
Ukraine
Shostka specialized school № 1, Shostka

We worked as a team and everybody contributed and did their best in the project.

AIMS

  • To improve students' all communicative language skills in English
  • To focus on extending the student’s vocabulary
  • To offer students' a means of cooperative learning
  • To develop students' digital competences
  • To use innovative applications, teaching techniques and Web 2.0 tools .
  • To produce their own ideas
  • To improve cooperative teaching and learning by integrating technology and Web 2.0 tools
  • To promote a student-centered learning.
  • To become competent users of ICT tool in education positively.
  • To develop students' self-confidence and creativity,
  • To increase their motivation towards English course.
  • To give students the opportunity to get to know different cities, cultures and schools and make new friends.
  • To make English a fun lesson.

NETIQUETTE

1.Visit our Twinspace and Facebook Group as often as you are able to.
2. We are going to collaborate and distribute the tasks altogether.
3. We do all the activities on a regular basis. We are all aware of deadlines for every task. Just keeping up is better than catching up.
4. If you can't deliver any task on time, please let the founders know about it.
5. The most important thing when you apply for the Quality Label is creating common products. So, let's cooperate together!

6. We often like and comment posts in the Project Journal and on Facebook Group written by our partners. Let's appreciate each other's work.
7. Encourage your students to visit our TwinSpace and leave comments there.
8. Please do not change the language of TwinSpace.
9. We help our partners with activities, apps and programmes.
10. Last but not least, all the partners cooperate, communicate, participate in online meetings and chats. Remember, we are a team!

PARENTAL PERMISSION FORM

https://www.etwinning.net/en/pub/support/esafety-and-etwinning/a-esafety-in-etwinning-and-th.htm

eSAFETY

AND
PARENTAL PERMISSION

What kind of material can I upload in the Twinspace?

You cannot make a copy or use materials under copyright without author’s permission.
First of all remember that copyright protects works from unauthorized duplication without due credit and compensation to the author.
Copyright covers not only books but also articles, graphic designs, labels, letters, emails, lyrics, maps, songs, worksheets, pictures, etc.
Be sure that the material you upload in the twinspace is your own creation OR that it is under Creative Common Licenses.
Material distributed with Creative Commons licenses can be copied and used for your non-commercial works.
If you use Creative Common resources, it is good practice to give credits to the author.

COPYRIGHT

RULES

Where can I find Creative Commons material?

Creative Common enable searching for reusable content.

You can:
- use Google to search for Creative Commons content, using google tools for filtering
by license
- look for pictures at Flickr or Pixabay (be sure to use only free results)
- look for music at Jamendo.

You can also look for Creative Commons licenses in the Wikimedia Commons and the multimedia repository of Wikipedia or use Open Educational Resouces.

For further information, have a look at the Creative Commons website.

TEACHERS' ONLINE MEETINGS

1st

2nd

Topics:
-Reviewing tasks and activities have already completed
-Having a look to the plan of March
*Paperslide web tool
*Gamification
-Final work
-Importance of Dissemination (website, blog, social media)
- Workshare about the final works (post surveys, comparison of pre and post surveys, parents' comments about the project, project evaluation report, web tools, summary of the project)

16 ONLINE MEETINGS WITH STUDENTS

T

introductions

We also introduced ourselves on the forum.

Each team suggested one and all of them were put together to make our common project logo.

project LOGO

Each team suggested one and there was a poll to choose our common project poster.

project POSTER

The winner was designed by
Zuhal Hande KAYABEY's team
from
Mehmet Azman Çavuş Secondary School
BALIKESİR

OUR WORK AND PRODUCTS

We took part in the code week

All of us got our
Certificates of Excellence.

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Students wrote their predictions for the future about different topics.

RESULT: A COLLABORATIVE FUTURE TELLING VIDEO

We made future telling cards.

FUTURE VISION


Finally, the students answered an attitude scale
about the activity.

We also made time capsules.

A collaborative video with all our time capsules

The students used the forum to write their ideas about the fashion of the future.

Then each team designed an item, drew it, described it and made a video about how to create it.

COLLABORATIVE BOOK

COLLABORATIVE VIDEO ABOUT THE FASHION OF THE FUTURE

FASHION OF FUTURE

GAME TO EVALUATE THE ACTIVITY

Each team chose a future job, described it and made drawings related to it.

We played a game based on the presentation.

RESULT: A PRESENTATION ABOUT FUTURE JOBS

FUTURE JOBS


In order to celebrate this day, we made an infographic about e-safety rules.

Each team was in charge of a letter.
We played a Kahoot about these rules and there was a webinar about Internet safety rules.

SAFER INTERNET DAY

On the forum some students wrote stories about the future related to some topics, then others made drawings based on them and, finally, paper slide videos were recorded.

STORIES ABOUT THE FUTURE

ENVIRONMENT

HI-TECH

ENTERTAINMENT

COMMUNICATION

SPACE

OUR COLLABORATIVE PAPER SLIDE VIDEO

OUR ITALIAN PARTNER, MAGGIE, MADE A GAME ABOUT OUR STORIES

A collaborative worksheet where some students added the questions and others the answers.

FINAL PRODUCT:

a COMMON WORKSHEET ABOUT ALL THE THEMES IN THE PROJECT.

A ZIPGRADE game was made to keep track of the results.


INSTRUCTIONS were given.


There was an EVALUATION of the results

IN THE MIDDLE OF OUR PROJECT THE TERRIBLE WAR BROKE OUT IN UKRAINE BECAUSE OF RUSSIA. WE WANTED TO SHOW OUR SUPPORT TO INNA'S TEAM, OUR DEAR PARTNER, AND TO ALL UKRAINIANS.

EVALUATION OF TEACHERS' PRE-SURVEY

EVALUATION OF STUDENTS' PRE-SURVEY

FAMILIES' OPINIONS

EVALUATION OF THE DIFFERENT ACTIVITIES: GAMES & ATTITUDE SCALES,

EVALUATION

EVALUATION OF STUDENTS' POST-SURVEY

EVALUATION OF TEACHERS' POST-SURVEY

COMPARISON OF PRE & POST SURVEYS

project evaluation report

BLOG

DISSEMINATION

FACEBOOK

GROUP

INSTAGRAM

ACCOUNT

SCHOOL

WEBSITES

BULLETIN BOARDS

AT SCHOOL

EVERYBODY DESERVED THEIR CERTIFICATE

TEACHERS

STUDENTS

WEB 2.0 TOOLS USED IN THE PROJECT

FAREWELL

AN AWESOME PROJECT

BY AN AWESOME TEAM!!!!!

THANKS!!!!