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Modello B
Utente01 Prova
Created on April 14, 2022
Un'applicazione per verificare le conoscenze della gamification
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Transcript
GO!
Project RESET
This application is realized within the RESET project. It represents a Gamification model. Complete the 4 challenges and enter the secret key. Prove that you can apply the logic of the game in your educational paths
Gamification as engaging learning methodology
04 compose the sentence
03 Correct image
02 Find!
01 Anagram
Reward
Introduction
Collect all the numbers by completing each of the challenges, and enter them in order in the final section to finish the game.
Index
INTRODUCTION OF THE RESET PROJECT
Find the solution to the proposed anagram. The last three letters of the correct word are used as a password to access the next level
Anagram words and phrases
start
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo
Enter the third word of the previously composed sentence
Enter password
START
From among all the statements you discover,click only on the correct ones as indicated on the page
FIND!
You can drag the light to search through the darkness
Avatar
Profilo
Super Mario Bross
Videogioco
Vincitore
CLICK ONLY ON THE CORRECT TERM IN THE GAMIFICATION 1/3
RIGHT!
Passatempo per casa
Aumentare la motivazione
Alimentare la competizione
Premiare tutti indistintamente
Giocare in classe
You can drag the light to search through the darkness
CLICK ONLY ON THE TERM THAT MORE IDENTIFIES THE GAMIFICATION 2/3
RIGHT!
Attività basata su progetti il cui prodotto è un gioco
Un gioco divertente da fare in classe
Utilizza elementi simili ai giochi per motivare i ragazzi
Applicare i principi del gioco in classe
Aumentare la motivazione ed il coinvolgimento
You can drag the light to search through the darkness
CLICK ONLY ON THE WRONG STATEMENT TO DEFINE THE GAMIFICATION 3/3
TRY AGAIN
Wrong! That statement is incorrect
ERROR!
start
Choose the image that most identifies with the logic of Gamification
CORRECT IMAGE
Quale strumento rende oggi più divertente l'applicazione della gamification?
La chiave della Gamification
RIGHT!
Chi si avvicina di più alle logiche della Gamification?
RIGHT!
Come garantire l'imparzialità del contesto
RIGHT!
Una conseguenza delle attività di Gamification
RIGHT!
TRY AGAIN
ERROR!
Move the words to compose the sentence correctly
compose the sentence
START
compose the sentence correctly
GREAT!
BACK TO INDEX
THE FIRST NUMBER IS:
BACK TO INDEX
THE SECOND NUMBER IS:
GREAT!
BACK TO INDEX
THE THIRD NUMBER IS:
GREAT!
Enter the third word of the previously composed sentence
Enter password
You have reached the last step... Enter the password!
Enter password