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Modello B

Utente01 Prova

Created on April 14, 2022

Un'applicazione per verificare le conoscenze della gamification

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Transcript

GO!

Project RESET

This application is realized within the RESET project. It represents a Gamification model. Complete the 4 challenges and enter the secret key. Prove that you can apply the logic of the game in your educational paths

Gamification as engaging learning methodology

04 compose the sentence

03 Correct image

02 Find!

01 Anagram

Reward

Introduction

Collect all the numbers by completing each of the challenges, and enter them in order in the final section to finish the game.

Index

INTRODUCTION OF THE RESET PROJECT

Find the solution to the proposed anagram. The last three letters of the correct word are used as a password to access the next level

Anagram words and phrases

start

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

Anagramma la frase. Le ultime tre lettere sono la password per il livello successivo

Enter the third word of the previously composed sentence

Enter password

START

From among all the statements you discover,click only on the correct ones as indicated on the page

FIND!

You can drag the light to search through the darkness

Avatar

Profilo

Super Mario Bross

Videogioco

Vincitore

CLICK ONLY ON THE CORRECT TERM IN THE GAMIFICATION 1/3

RIGHT!

Passatempo per casa

Aumentare la motivazione

Alimentare la competizione

Premiare tutti indistintamente

Giocare in classe

You can drag the light to search through the darkness

CLICK ONLY ON THE TERM THAT MORE IDENTIFIES THE GAMIFICATION 2/3

RIGHT!

Attività basata su progetti il cui prodotto è un gioco

Un gioco divertente da fare in classe

Utilizza elementi simili ai giochi per motivare i ragazzi

Applicare i principi del gioco in classe

Aumentare la motivazione ed il coinvolgimento

You can drag the light to search through the darkness

CLICK ONLY ON THE WRONG STATEMENT TO DEFINE THE GAMIFICATION 3/3

TRY AGAIN

Wrong! That statement is incorrect

ERROR!

start

Choose the image that most identifies with the logic of Gamification

CORRECT IMAGE

Quale strumento rende oggi più divertente l'applicazione della gamification?

La chiave della Gamification

RIGHT!

Chi si avvicina di più alle logiche della Gamification?

RIGHT!

Come garantire l'imparzialità del contesto

RIGHT!

Una conseguenza delle attività di Gamification

RIGHT!

TRY AGAIN

ERROR!

Move the words to compose the sentence correctly

compose the sentence

START

compose the sentence correctly

GREAT!

BACK TO INDEX

THE FIRST NUMBER IS:

BACK TO INDEX

THE SECOND NUMBER IS:

GREAT!

BACK TO INDEX

THE THIRD NUMBER IS:

GREAT!

Enter the third word of the previously composed sentence

Enter password

You have reached the last step... Enter the password!

Enter password