City-based learning
brigitte.collomb
Created on March 14, 2022
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S.T.A.R.S & C.R.E.A.T.I.V.I.T.Y - 2021 - 2023
Start
Guidelines & glossary
TeachingCities
To our collaborative Padlet Wall
Conclusion.
THANKS
City-based collaborative experiences
City-based art & culture
12
City-based self-discovery
11
City-based durable connection
10
09
Cognitive skills
06
Socio-emotional skills
05
City glossary
04
our objectives
03
08
07
The teams
02
Our project
01
index
1. Our project
Erasmus KA227, "Skills Talents Aptitudes Responsibility Serendipity & Culture of Resilience Entertaining Artistic Teams Illustrating Values with Innovative Tools for Youth" is an exchange of good practices.The project involved the students into an entrepreunerial role play.The partner schools were organized into a multinational entertaining agency with 4 bases in France (the head company), Poland, Italy and Slovenia. The Stars&Creativity Entertainment Agency created 4 plays ordered by our 4 countries with 4 creativity processes during a week mobility program.
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S.T.A.R.S & C.R.E.A.T.I.V.I.T.Y
+Info
2. THE TEAMS
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Partners:FranceSloveniaItalyPoland
3. Our Objectives
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Gender equality: boys and girls engaged as "Stars"
Freedom of speech: to make the world change
Active citizenship: learn how to vote and argue in a simple way
Teaching democracy and ethic to permit students agency, collaboration and harmonious intercultural dialogue among the partners.
Cultural heritage is the heritage of tangible and intangible heritage assets of a group or society that is inherited from past generations. Not all heritages of past generations are "heritage"; rather, heritage is a product of selection by society. Cultural heritage includes tangible culture (such as buildings, monuments, landscapes, books, works of art, and artifacts), intangible culture (such as folklore, traditions, language, and knowledge), and natural heritage (including culturally significant landscapes, and biodiversity)
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4. CITY GLOSSARY
- Being self aware: limits, strengths, goals, values...
- Critical thinking
- Positive auto-évaluation
- Self-control: managing impulses
- solve problems in a creative way
- make constructive decisions: make responsible choices.
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6. Cognitive skills
- Before the Polish mobility: using different ICT tools like WAKELET students learnt about ghotic style before the Polish mobility. They had to be focused on the task to collect, select and treat information. They had to collect free of right pictures and not to share the same information in the collection as their partners or classmates.- During the Polish mobility: the trip to Toruń gave them the opportunity to see all the monuments that they had worked on the Wakelet collection. They could learn much more again during this visit. They were told some knowledge and were involved in challenges to find more and develop cognitive skills and socio-emotional skills.Skills like:
TORUŃ
Genially collection - TORUN
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GHOTIC FOR TOUCH
TARGET SKILLS
- self awareness and regulation of emotions and stress
- coping strategies
- empathy & active listening
- efficient communication
- creating social links
- collaboration, interaction
- conflict resolution
- asking for help
- being able to say "no"
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VIDEO 3
VIDEO 2
VIDEO 1
International groups activities:
- Clear task- limited time- cooperation- communication
7. Socio - emotional skills
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During the project we used different kind of transport to connect to the cities.- Green Erasmus:- train- ferry- public busesWhen too far, we used the plane.Once in the cities, we mainly walked.
8. city-based durable connection
They used a Polish legend to write the play - Medival times
The students used their knowledge about gothic art and culture to create the decoration for the play
9. CiTy- based art & culture
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Some of the activities
- Treasure hunts
- Selfie tours
- Video collections
- creative workshops
- Peer teaching and tour guiding
During our project we visited several cities and towns during mobilities. We discovered streets, monuments, museums. We organised cultural and science workshops. We had our students experience varied interdisciplinary, fun and collaborative tasks so that they could collect the ingredients and skills to imagine and create each final performance of the Stars&Creativity Entertainment Agency.
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10. city-based collaborative experiences
Curricularknowledge enhancedthrough experimentation
Use all the knowldge and skills gathered to have a creative and resilient life.
Develop socio-emotional and cognitive skills for ourselves and society
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We can learn a lot from cities:
Possibility of arranging interdisciplinary task using digital tools.
Eco - Friendly and healthy transportWalk / cycle
Compare architectural styles and way of life in different european cities/countries.Citizenship
Sustainable way of living : awarenessof 2030 sustainable goals to reach.
conclusion
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Start
Erasmus+ Team
Thank you