Video Games at the MoMA
kelseykujoth
Created on January 27, 2022
5e - Mini Research Project
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Transcript
Video games at the MoMA
Start
Index
Pong
Space Invaders
Pacman
Tetris
Another World
SimCity2000
The Sims
Flow
Portal
Minecraft
Dwarf Fortress
Myst
Pac-Man (1980)
- Pac-Man was the first interactive flat landscape in a computer game.
- It was designed by Toru Iwatani as a non-violent game for arcade gamers. He wanted the game to be cute
- The player controls Pac-Man with a joystick. Pac-Man must eat all the dots while avoiding the ghosts. If he succeeds, he advances a level.
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Space Invaders (1978)
- Space Invaders was one of the earliest video games to be released in arcades. It was created by Japanese game creator Tomohiro Nishikado
- The player controls a laser canon that can be moved left and right across the screen.
- The goal is to shoot as many alien invaders as possible to win a high score and stop the aliens invading Earth.
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Pong (1972)
- Pong was released by Atari gaming company and was created by Allan Alock as one of the first video games.
- It can be played as a single-player or double-player game.
- The goal is to defeat your opponent by being the first to win 10 points.
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Tetris (1984)
- Tetris was desgined as an abstract puzzle by Alexey Pajitnov in 1984.
- It is a highly addictive game and has become one of the most universal games of all video games.
- In 1989 it was included with purchase of the Nintendo Game Boy device.
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Another World (1991)
- Another World is a cinematic platform game created by Eric Chahi.
- The player controls the central character, Lester, and must jump from platform to platform to continue moving forward.
- The game ends if Lester or his alien partner are shot.
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SimCity2000 (1993)
- SimCity2000 is an open-ended city0building simulation originally developped for personal computers.
- It was created by Will Wright and, unlike most games, SimCity has no goals or end point.
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The Sims (2000)
- The Sims, created by Will Wright, simulates the life of people in a suburban household.
- The player controls the characters and must respond to their needs. There is no universal goal, but the player can intervene to achieve their own objectives.
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Flow (2006)
- Created by Jenova Chen and Nick Clark, Flow allows the player to assume the role of an evolving sea creature.
- The player must move the creature throw water and eat other organisms to advance to the next level.
- The difficulty of the game adapts to the player's capacities.
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Portal (2007)
- This is a first-person puzzle platform game in which the player sees from the main character's point of view (first-person shooter)
- The goal is to follow the instructions of GLaDOS and move the character through portals to complete the challenges.
- The reward for these challenges is cake.
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Minecraft (2011)
- Minecraft was created in 2011 and is a single-player computer game allowing the player to construct a world from cubes of 1 cubic centimeter.
- The optional goal of the game is to travel to The End and defeat the Ender Dragon.
- It was created Markus Persson, known by the pseudonym Notch.
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Myst (1993)
- Myst was the best-selling computer game of the 1990s and was created by Robyn and Rand Miller.
- It is a first-person fantasy puzzle that can be played individually or in a team.
- The goal is to travel to several worlds, known as Ages, and to obtain clues by interacting with objects.
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Dwarf Fortress (2006)
- Created by Tarn and Zach Adams, Dwarf Fortress is a single-player fantasy game.
- The player must build a dwarf settlement and create alliances with other dwarf colonies.
- It was the first computer game to use ASCII.
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