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5e - Mini Research Project


Video games at the MoMA




Space Invaders



Another World


The Sims




Dwarf Fortress


Pac-Man (1980)

  • Pac-Man was the first interactive flat landscape in a computer game.
  • It was designed by Toru Iwatani as a non-violent game for arcade gamers. He wanted the game to be cute
  • The player controls Pac-Man with a joystick. Pac-Man must eat all the dots while avoiding the ghosts. If he succeeds, he advances a level.


Space Invaders (1978)

  • Space Invaders was one of the earliest video games to be released in arcades. It was created by Japanese game creator Tomohiro Nishikado
  • The player controls a laser canon that can be moved left and right across the screen.
  • The goal is to shoot as many alien invaders as possible to win a high score and stop the aliens invading Earth.


Pong (1972)

  • Pong was released by Atari gaming company and was created by Allan Alock as one of the first video games.
  • It can be played as a single-player or double-player game.
  • The goal is to defeat your opponent by being the first to win 10 points.


Tetris (1984)

  • Tetris was desgined as an abstract puzzle by Alexey Pajitnov in 1984.
  • It is a highly addictive game and has become one of the most universal games of all video games.
  • In 1989 it was included with purchase of the Nintendo Game Boy device.


Another World (1991)

  • Another World is a cinematic platform game created by Eric Chahi.
  • The player controls the central character, Lester, and must jump from platform to platform to continue moving forward.
  • The game ends if Lester or his alien partner are shot.


SimCity2000 (1993)

  • SimCity2000 is an open-ended city0building simulation originally developped for personal computers.
  • It was created by Will Wright and, unlike most games, SimCity has no goals or end point.

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The Sims (2000)

  • The Sims, created by Will Wright, simulates the life of people in a suburban household.
  • The player controls the characters and must respond to their needs. There is no universal goal, but the player can intervene to achieve their own objectives.


Flow (2006)

  • Created by Jenova Chen and Nick Clark, Flow allows the player to assume the role of an evolving sea creature.
  • The player must move the creature throw water and eat other organisms to advance to the next level.
  • The difficulty of the game adapts to the player's capacities.


Portal (2007)

  • This is a first-person puzzle platform game in which the player sees from the main character's point of view (first-person shooter)
  • The goal is to follow the instructions of GLaDOS and move the character through portals to complete the challenges.
  • The reward for these challenges is cake.


Minecraft (2011)

  • Minecraft was created in 2011 and is a single-player computer game allowing the player to construct a world from cubes of 1 cubic centimeter.
  • The optional goal of the game is to travel to The End and defeat the Ender Dragon.
  • It was created Markus Persson, known by the pseudonym Notch.


Myst (1993)

  • Myst was the best-selling computer game of the 1990s and was created by Robyn and Rand Miller.
  • It is a first-person fantasy puzzle that can be played individually or in a team.
  • The goal is to travel to several worlds, known as Ages, and to obtain clues by interacting with objects.


Dwarf Fortress (2006)

  • Created by Tarn and Zach Adams, Dwarf Fortress is a single-player fantasy game.
  • The player must build a dwarf settlement and create alliances with other dwarf colonies.
  • It was the first computer game to use ASCII.