Want to create interactive content? It’s easy in Genially!
PRESENTACIÓN FLIPPED CLASSROOM VIBRANT
MARTA CODINA CASTELL
Created on December 19, 2021
Over 30 million people create interactive content in Genially
Check out what others have designed:
Transcript
ERASMUS+ - KA220-VET
INSTITUT GUILLEM CATÀMANRESA
Facilitating e-Learning for an Inclusive Pedagogy
E-FLIP
START
PART 01
DIGITAL EDUCATION IN CATALONIA
BACKGROUND
The introduction of ITC in the Catalan Educational System dates back to the 80s with the creation of the Educational ITC programme (PIE). In 1995, an important step was taken with the creation of the Catalan Telematics Network (XTEC) that guaranteed the Internet connection to all schools, corporate mails to all teachers and access to virtual learning spaces.
XTEC.cat RESOURCES
XTECBlocs
educational blogs bank
Edu3
audio and video resources library
interactive activities created by teachers bank
digital resource bank for students and families
JClic
EDU365
+ info
+ info
+ info
+ info
Website builder
Nodes
Corporate Digital Tools
Virtual Learning Environment
free software tools bank in Catalan
Moodle
Linkat.cat
+ info
+ info
+ info
2020-2023
The Catalan Digital Education Plan
In 2020, the Catalan Government launched the new Digital Education Plan that is still being implemented. It's a far-reaching plan that will contribute to the promotion of digital skills within schools
In 2015, the digital skills were integrated in the official curricula as a cross curricular competence. They are considered a support skill and are taught and evaluated in all the subjects.
Digital Curriculum
a significant investment in ITC classroom equipment (computers, Wi-Fi connection, digital interactive boards and digital devices available to students and teachers) and in teacher training programmes. It also enhanced the publishing sector in the creation of new learning materials in digital format.
EDUCAT 1X1
SIGNIFICANT LANDMARKS
e-Learning at Institut Guillem Catà
PART 02
Institut Guillem Catà is a public secondary school in Manresa, near Barcelona. We are in a neighbourhood with a high degree of cultural diversity and many of our students come from disadvantaged social backgrounds.. We have over 1,300 students and more than 120 staff members.In the past few years, our school has been moving towards a Project Based Learning approach to enhance our students’ competence and place attention on communication and digital skills. Our most important objective, among others, is to prepare our students for a highly demanding society within the framework of European values of democracy, solidarity and equality.
Institut Guillem Catà
+ info
Higher (Tertiary) Vocational Trainings
Secondary Vocational Trainings
Higher Secondary Education
Compulsory Secondary Education
Educational offer and trainings
Retail Salesperson
Capentry
Textile Production
Beauty
Hairdressing
Care of Dependant People
Pharmacy
Nurse Aid
Kindergarden Education
Wood Construction Design
Commerce
Social Integration
Analytical Lab
Cultural Animation and Tourism
Kindergarden Education
Wood Construction Design
Commerce
Social Integration
Analytical Lab
Cultural Animation and Tourism
VLE
A Virtual Learning Environment
Network
A functional network that provides a good service to the whole community.
Digital communication means with staff, students and families.
A digitalized document management system
TokApp
iEduca
Strengths
MAGNET PROJECT
Four years ago, the Compulsory Secondary Education branch joined this project led by the Jaume Bofill Foundation. Inspired by the American Magnet Schools, the project aims to offer specialized curricula to attract students from across our geographical boundaries. We work in partnership with an institution of excellence,
the Polytechnic University of Catalònia (UPC), that provides the necessary knowledge to design and implement a STEAM curriculum that puts the students’ ICT skills at stake.
+ info
Image Editing
Micro:bit
Makey-Makey
Arduino
MBlocs
STEAM TRAININGS FOR STUDENTS
The project has also provided gamification training for our teachers. This innovative learning technique, that addresses the need for interactive and collaborative activities by applying game design strategies, has turned out to be an excellent immersive learning experience for our students.
STEAM TRAINING FOR TEACHERS
We also need a digital mentor to guide us through the project. and assessment in the methodological department.
Not all our teachers are confident enough to take a step towards the digitalization. Much more training is needed and we need time to implement this training.
We need to establish the school digital policy. We need some methodological guidelines to capitalize on what is being done and to tackle the problem more effectively.
NEEDS AND SHORTCOMINGS
Thank you for your attention!