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An Escape Room Adventure for KS3 (Maths Week England Edition)

Transcript

THE BULLION HEIST

JOIN NUMBERELLA AND THE GAng in their latest virtual escape room adventure

start

maths week england edition

INDEX

the story

mission 1

mission 2

MISSION 3

MISSION 4

mission 5

The story

The Meltz have hijacked a shipment of gold bars which was being moved from the Probabilium bullion store Fort Fox. Under the command of Major Werkoosterfug, they killed the guards, morphed into them, wore their clothes, and went to a secret hideout where they are planning to melt the gold into Krorz and transport it back to Zorg (the Meltz home planet.)Miss A Go and the rest of the police force are at a loss. Miss A Go calls in The Thief to try and locate the whereabouts of the gold. Set a Thief to catch a Thief, she says. The Thief calls in Numberella, Ronnie and Harry Hijack to help. Harry will run operations from a secret mobile location, whilst Numberella and Ronnie, being children, will be able to operate with less suspicion. However, they are both required to wear disguises.

The Story

Having finally gained access to the leisure centre, Numberella tracks down the suspect, who is playing tennis. He's sweating! The search continues.

The Story

Numberella and Ronnie radio the Thief with the boat's identification number. Success! The Thief arrives with Miss A Go on a police boat and they see the vessel in question. There is a high speed chase, the boat is stopped, and the gold is recovered.. But the Meltz jump overboard and escape. Major Werkoosterfug is still at large!

Numberella has been tailing a man she suspects of being MajorWerkoosterfug, because despite the fact that it is boiling hotin Probabilium, he never seems to sweat. (A tell tale sign thathe could be a Meltz.) She tracks him to a leisure centre whereshe has to crack an entry code to access the facilities.

Ronnie meanwhile is getting a Tropiburger in downtownProbabilium when he notices that the burger flipper is notsweating despite being so close to a griddle. His suspicions arearoused and he waits outside the back of the burger van forthe burger flipper to leave. He follows her and rather thangoing home, she goes to a warehouse. Ronnie isn’t closeenough to see the code she enters to access it. He calls forhelp and tells Numberella to get herself over there.

Once inside the building they soon realise they are on the righttrack. They discover the clothes of the dead guards, which bear the bleachmarks typical of a Meltz execution squad and also see telltale traces of slime on the floor, which the Meltz leave behind whenthey take their shoes off. (They hate wearing shoes as their feet arenaturally splayed, like a ducks). This is also why they can’t run veryfast when they are disguised as humans.

They follow the slime trail of the burger flipper to an elevator door, which is also protected by a security code. They contact Harry Hijack, who has uncovered a clue as to what it might be, but they need help to crack it.The elevator has hundreds of different buttons. They realise that they have accessed a legendary Meltz warp elevator, which can travel through space and time. Which one should they press? Harry hacks into the database and manages to come up with some possibilities – but they must solve a tough puzzle to get the elevator to work. If they get it wrong, they could be delivered straight into the clutches of Colonel Szplug. Can you solve the Cryptogram to enter the elevator?

They arrive at an undergound lake where they can see evidenceof a boat having just left the quay. They are too late! Theymust radio the thief to see if she can intercept the gold. Theytry to go back the way they came but the door is locked sothey have to take a boat themselves which they think might bein the boat house. They need to crack the padlock which is anumber code.

TThey get their own boat and zoom through the undergroundlake before suddenly coming out into a canal in north eastProbabilium. They are nearly run over by a water taxi.They desperately need to identify the boat. Harry has managed to work out thatthe number plate of the boat is a palindromic number below500 which is also a cube number. Which boat is it?!

MISSION 1 - the leisure centre

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NUMBERELLA HAS A SUSPECT IN HER SIGHTS BUT HE HAS SNEAKED INTO THE LEISURE CENTRE.CAN YOU SOLVE THESE PUZZLES TO HELP HER GAIN ACCESS AND CHECK OUT THE SUSPECT?

Work out the next twoterms in this sequence1, 3, 6, 10, 15, :

27, 32

30, 35

21, 28

if a = 6 and b = -2 find thevalue of a + b:

8

4

-4

remove brackets andsimplify:3(2a + 5B) + 3(a-B)

9a+15b

5a+15B

9a+12B

calculate 15% of 480:

72

56

68

MISSION

COMPLETED

1

CONGRATULATIONS!

Click on the star to reveal your first number - you will need all the numbers at the end to open the final lock

THE FIRST NUMBER IS2

WRONG!

TRY AGAIN

MISSION 2 - the warehouse

RONNIE HAS FOLLOWED THE BURGER FLIPPER TO THE WAREHOUSE BUT SHE HAS SNEAKED INSIDE BEFORE HE WAS ABLE TO CATCH UP WITH HER. CAN YOU SOLVE THESE PUZZLES TO HELP RONNIE AND NUMBERELLA FOLLOW THE SUSPECT?

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mission 2

A kilogram of tropicheese costs 380 Antcoins. What would be the cost of 200g?

choose the right answer

mission 2

A holoscreen film begins at 6.42 pm and ends at 8.28 pm. For how many minutes does it last?

choose the right answer

mission 2

How many seconds are there in three-quarters of an hour?

choose the right answer

mission 2

Giving your answer in cm, calculate:65.4 cm + 0.33 m + 228 mm

choose the right answer

MISSION

COMPLETED

2

CONGRATULATIONS!

Click on the star to reveal your second number - you will need all the numbers at the end to open the final lock

THE SECOND NUMBER IS0

WRONG!

TRY AGAIN

TRY AGAIN

MISSION 3 - The Elevator

RONNIE AND NUMBERELLA HAVE FOLLOWED THE SLIME TRAIL LEFT BY THE BURGER FLIPPER.HARRY HIJACK HAS UNCOVERED A CLUE BUT CAN YOU SOLVE THE CRYPTOGRAM TO GAIN ACCESS TO THE ELEVATOR?

start

Solve the cryptogram to unlock the elevator.

mission 3

choose the right answer

MISSION

COMPLETED

3

CONGRATULATIONS!

Click on the star to reveal your third number - you will need all the numbers at the end to open the final lock

THE THIRD NUMBER IS1

WRONG!

TRY AGAIN

MISSION 4 - The boat house

NUMBERELLA AND RONNIE FIND THEMSELVES at AN UNDERGROUND LAKE. THEY NEED A BOAT TO GIVE CHASE AND RETRIEVE THE GOLD. CAN YOU SOLVE THE PUZZLES TO OPEN THE PADLOCK TO THE BOAT HOUSE?

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mission 4

the parallelogram and the isosceles triangle have the same perimeter. work out the value of a.

7

10

11

mission 4

Angle cde = 40⁰.calculate angle ced.

102⁰

82⁰

92⁰

mission 4

here are some number cards. the mean of the cards is 9.what is the value of the missing card?

9

11

10

MISSION

COMPLETED

4

CONGRATULATIONS!

Click on the star to reveal your fourth number - you will need all the numbers at the end to open the final lock

THE FOURTH NUMBER IS5

WRONG!

TRY AGAIN

MISSION 5 - probabilium

NUMBERELLA AND RONNIE GIVE CHASE IN THEIR SPEEDBOAT. THEY HAVE A CLUE TO THE NUMBER PLATE OF THE BOAT BUT CAN YOU SOLVE THE PUZZLES TO HELP FIND THE NUMBER?

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mission 5

which of these numbers is a prime number?

100

43

99

111

mission 5

can you find a palindromic cube number below 500?

100

343

434

121

WRONG!

TRY AGAIN

MISSION

COMPLETED

5

CONGRATULATIONS!

Click on the star to reveal your fifth number - you will need all the numbers at the end to open the final lock

THE Fifth NUMBER IS7

REWARD

start

CONGRATULATIONS!

escape room COMPLETED

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