Want to make creations as awesome as this one?

Transcript

Instructions

Template

Examples

Tutorial

Assign specific values to an object

DND ADDA

Reuse

Inspired by DND

dnd

?

drag and drop

Introduce 5 coins

dnd Adda

Obtain a pre-established number of elements:

[5]

Introduce coins

$C1

dnd Adda

Obtain a random number of elements:

[1-5]

Introduce 2€

dnd Adda

Add up weighted elements (image or text)

%[200]

*100

*100

*50

*50

*20

*20

*10

Get a random number of objects compatible )

Count elements

Add up weighted elements (text)

Add up weighted elements (image)

DECIMALS

Multiple pairs

Add up weighted elements (image)

WHOLE NUMBERS

Examples

+

%C1

=

%C2

%TC

%[1-5]

%[1-5]

check

Count elements

[1-5]

[1-5]

[1-5]

[1-5]

CHECK

Count elements

$C2

$C3

$C4

$C1

200gr

200gr

200gr

200gr

*200

*200

*200

*200

30gr

30gr

30gr

30gr

30gr

30gr

*0.3

*30

*0.3

*0.3

*0.3

*0.3

Check

Reset

Start again

50gr

50gr

50gr

*50

*50

*50

20gr

20gr

20gr

20gr

*20

*20

*20

*20

%[1-599]

100gr

100gr

100gr

100gr

100gr

100gr

100gr

*100

*100

*100

*100

*100

*100

*100

10gr

*10

1gr

1gr

1gr

1gr

1gr

*1

*1

*1

*1

*1

5gr

5gr

5gr

5gr

*5

*5

*5

*5

g

%C1

Add up weighted elements (image)

WHOLE NUMBERS

*4

*0.5

*0.5

*0.5

*0.5

*0.5

*0.25

*0.25

*0.25

*0.25

*0.25

CHECK

*2

*2

*2

*2

*2

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

%[2-4]

%C4

4

%[2-4]

%C2

4

%[2-4]

%C1

4

%[2-4]

%C3

4

Add up weighted elements (image)

WHOLE NUMBERS

CHECK

$[2-4]

$C2€

$[1-2.5]

$C1€

$TC €

Total:

Add up weighted elements (image)

DECIMALS

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

Check

Start again

Reset

1gr

50gr

1000g

1000g

1000g

*1

*1

*1

50g

50g

50g

*0.05

*0.05

*0.05

20g

20g

20g

*0.02

*0.02

*0.02

500g

500g

500g

*0.5

*0.5

*0.5

10g

10g

10g

*0.01

*0.01

*0.01

30g

30g

30g

*0.03

*0.03

*0.03

200g

200g

200g

*0.2

*0.2

*0.2

100g

100g

100g

*0.1

*0.1

*0.1

$[1-4]

+

+

+

+

+

Kg

$C1

+

=

Add up weighted elements (text)

Check

Start again

Reset

%C3 cents

%TC €

Total:

*20

*20

*20

*20

*20

*20

*20

*20

*20

*20

*C2

%C2 cents

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

MULTIPLE PAIRS (whole %)

%[300]

%C1 cents

*C1

%[200-400]

*200

*200

*200

*200

*200

*2

*2

*2

*2

*2

*2

*5

*5

*5

*5

*5

*5

*5

*50

*50

*50

*50

*50

*50

*50

*100

*100

*100

*100

*100

*100

*10

*10

*10

*10

*10

*10

*10

*C3

%[60-100]

Check

Reset

Start again

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*1

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.5

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

*0.1

$TC €

Total:

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*0.2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

*2

$C2 €

$C3 €

$C1 €

$[2-4]

$[1.5-4]

MULTIPLE PAIRS (decimals $)

$[3]

+

+

Template 1

GROUP with your FEEDBACK elements.

Verification elements (to be placed as an invisible object on top of your check button)

Count a pre-established amount of elements

Add up whole numbers

Add up decimals

$C1€

$C1

%C1€

DND ADDA

Opcional

Opcional

[number]

%number

$number

$C1

1kg

*1

200gr

*0.2

group

200gr

100gr

*1

Invisible buttom that allows for elements wrongly possitioned to go back to their initial place

New elements on the new version

[nº-nº]

*2

+

+

+

(Swap image for a text for the text version)

Count elements of a random number in a given interval

To obtain a new set of elements (OPCIONAL)

GROUP with the elemetn that appears in case of error. (OPCIONALS)

Template II

ELEMENTOS NOVEDOSOS EN LA NUEVA VERSIÓN

Multiple pairs

DND ADDA

%number

$number

1kg

1kg

*1

*1

200gr

200gr

*0.2

*0.2

200gr

100gr

100gr

*1

*1

+

+

a

b

+

%C2€

Opcional

*2

%núm ero

%núm ero

+

$C2€

group

+

+

Opcional

+

+

+

Add up whole numbers

*2

+

+

Add up decimals

$C1€

group

+

GROUP with your FEEDBACK elements.

Verification elements (to be placed as an invisible object on top of your check buttom)

Invisible buttom that allows for elements wrongly possitioned to go back to their initial place

To obtain a new set of elements (OPCIONAL)

GROUP with the elemetn that appears in case of error . (OPCIONALS)

VIDEOTUTORIAL

Inspiration Pills

1. Activities with money or musical notes.

3. Practice with hundreds, tens, dozens, units...

2. Practice with whole and decimal numbers

4. Include one or several types of objets to reach the amount.

5. You could ponderate the weight of rewards in a breakout.

6. Combine fixed and random amounts, use labels.

DND ADDA

Verification button removes automatic verficication:

  • group individual feedbacks individuels and global feedbacks.
  • group with the negative feedback WRONG_ON in case of error.
  • Puts objets and targets in their original positions in case of erros (if the corrections button is present).

INNOVATIONS - after version 1.4 of 05/11/20

Trois éléments facultatifs ont été ajoutés

optional variable that allows for mistakes to be corrected by putting objects and targets back in their original places.

Global negative feedback: duplicable element to be group with a Genially object to appear in case of wrong answer. It doesn't work without the VERIFICATION button

La fonction DNDoo a également été modifiée

Global negative feedback : duplicable element to be group with a Genially object to appear temporarily ( 3 seconds) in case of wrong answer. It doesn't work without the VERIFICATION button

DND ADDA

Bouton de vérification retirant la validation automatique :

  • Affiche les feedbacks individuels et feedbacks globaux.
  • Affiche, en cas d'erreur, le feedback négatif WRONG_ON.
  • Replace les objets et cibles à leurs positions d'origine en cas d'erreur (si correction présent).

INNOVATIONS - after version 1.4 of 05/11/20

Trois éléments facultatifs ont été ajoutés

Variable facultative permettant de corriger les erreurs en replaçant cibles et objets à leurs positions d'origine.

Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION

the DNDoo funtion has also been modified

Feedback global négatif : élément duplicable à grouper avec un objet Genially devant apparaître temporairement (3s) en cas de réponse fausse. Ne fonctionne qu'avec le bouton VERIFICATION