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Transcript

HELSINKI ERASMUS 2019

INNOVATIVE APPROACHES TO TEACHING

DAY 1

Gamification & Innovative approaches: GAMIFICATION: The umbrella to define everything related to this concepts. - GAMES. - GAME BASED LEARNING. GAMIFICATION IS FOLLOWING THE RULES OF THE GAME. GAMIFICACION ESTRUCTURAL: contenidos iguales, solo cambia que añades premios. Water cycle. GAMIFICACION DE CONTENIDOS: presentas todo el contenido como un juego. Quien quiere ser millonario. INNOVATIVE APPROACHES: BLENDED LEARNING: You use a combination of Face to face classes (at school, for example) and e-learning (teacher is not with the student in the moment). usan mezclas clases cara a cara con ambas face to face learning y e/learning el profesor no esta presente. FLIPPED CLASSROOM we gave them the homework first. Maybe you dont have time to spend explaining the class when you introduce a new topic. So you do not waste 30-40 minutes explaining contents, and so you can use the time in the class to consolidate information and fill the gaps. Les damos primero deberes. la razón es que cuando hablamos de flipped classroom se usa cuando no tienes tiempo para perder con esas cosas. cuando introduces un topic nuevo apenas tienes tiempo para hacer actividades basadas en el topic, pierdes 30/40 mins. Así puedes consolidar el conocimiento y llenar los vacíos.

MY DIARY

DAY 3

PRACTICE 2: https://www.classdojo.com Explanation about using rewards and class control through this software. www.chorewars.com (Didnt practiced in the class). Creating an www.edpuzzle.com video quiz for our students. PRACTICE 3: CREATIVE THINKING. Creating a book through pictures taken with www.storyjumper.com You can present it as a task or project for a month or so, after showing them how to work with it in the class. PRACTICE 4: CRITICAL THINKING. Mind map connections through www.Popplet.com APP RESOURCES: www.Thinglink.com Create resources and mindmaps with links to other contents. PRACTICE 5: Using online apps for assesments: www.kahoot.com You need devices with internet connection, and they have to play together. www.quizizz.com allows you to use it for homework as well. www.plickers.com No computers and no internet with the children? We can use this app. Os añado enlace a Recursos realidad aumentada en historia: https://cuadernosdeherodoto.com/tag/realidad-aumentada/

MIS STORIES DEL CURSO

DAY 2

PRACTICING FLIPPED CLASSROOM: (Practica www.edpuzzle.com) FIRST STEP: We send them the document through edpuzzle. 2 STEP: WE GIVE THEM THIS ACTIVITY IN THE CLASS. THIRD STEP IS DOING AN INTERVIEW TO THE GHOST. USING ONE STUDENT. Students has to prepare two questions from each student, AND QUESTION HIM. READING WIKIPEDIA IS THE STRUCTURAL PART OF GAMIFICATION. TREASURE HUNTING IS CONTENT GAMIFICATION.

MORE RESOURCES

@MANOLOBILBAO

APPS

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Gamification & Innovative approaches: GAMIFICATION: The umbrella to define everything related to this concepts. - GAMES. - GAME BASED LEARNING. GAMIFICATION IS FOLLOWING THE RULES OF THE GAME. GAMIFICACION ESTRUCTURAL: contenidos iguales, solo cambia que añades premios. Water cycle. GAMIFICACION DE CONTENIDOS: presentas todo el contenido como un juego. Quien quiere ser millonario.

HELSINKI ERASMUS 2019

INNOVATIVE APPROACHES TO TEACHING

THINGLINK

BODY PLANET

QUIZIZZ

GENIALLY

EDPUZZLE

POPPLET

@MANOLOBILBAO

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