EN #YouToo Citizen Games
Created on Thu Jun 17 2021 12:41:44 GMT+0000 (Coordinated Universal Time)
More creations to inspire you
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Welcomein thise-learning module!
Have fun exploring andpreparing a great activity for your students!
For a better experience, use the full-screen mode!
8 partnersCreation processGame story, in 2083
Have you seen the first three sections? Move on to the fourth part of this module!
Mini-game 1Mini-game 2Mini-game 3
CyberharassmentGender & SexismCybersexism
Three NGO's and five universities across Europe have joined forces to deliver a serious game on the topics of cyberharrassment and cybersexism. This game is meant for middle-school students and is available in six languages. A teacher's manual and this module have been created to help teachers use the game in their class as a starting point for a discussion on cyberharassment. This project was financed by Erasmus+ and will remain free to use in the future.
Discover the creation process of the game:
11/19 - 02/20
04/21 - 06/21
07/21 - 08/21
Due to the pandemic, the first "mobility" event planned in Antwerp (Belgium) could not take place in March 2020 but took place one year later online.
Read the storybehind the game!
It is 2083 and our society spends most of their time working, talking and playing games on the internet and social media. This virtual world alsohas some challenges, the most common of which is cyberharrassment. It is extremely hard to combat! Our company, Shielders Inc., however, provides a solution to this problem. Our new antivirus tool, known as 'Antibullyer', is a way to control cyberharassment anddestroy every cruel comment or message. As one of our testers, YOU are offered the honour of testing3 different mini-games ofour new product on your device.
Surveying middle-school students across Europe to know their interests and chose the topics for the mobility
(online) gathering university students across Europe to develop the best possible game proposal
Creating a first version of the game, based on the winning proposal &Testing the game in middle-schools across Europe
Improving the game into a final version and finalising everything in the different languages
Writing a pedagogical manual and developing the e-learning module to help teachers using the game with their students
For each of the three mini-games, discover:
In the second mini-game, you will take on the identity of Tatiana, the Princess.But she's not your usual Princess, she's an Antibullyer!Fire a Thumbs Up at the good comments and a Thumbs Down at bad comments to gain points.If you hit a bad comment with a Thumbs Up or a good comment with a Thumbs Down by mistake, you lose points.Use the LEFT and RIGHT arrows to move.Use the DOWN arrow to toggle between Thumbs Up and Thumbs Down.Use the SPACE bar to fire.
In the third mini-game, you will take on the identity of Pinky Superhero.Your objective is to destroy all bad emojis by shooting them down with good emojis.While doing so, you also have to avoid emoji bombs that are dropped by bad emojis.You gain points by shooting bad emojis down.If you are hit by a bad emoji's bomb, your score resets to 0.Use the LEFT and RIGHT arrows to move.Use the SPACE bar to fire.
In the first mini-game, you will take on the identity of Mushu, the Antibullyer dragon.Your objective is to fly to the end of the game while scoring as many points as possible.Shoot the bad comments and fly through good comments to gain points.If you fly through bad comments or shoot good comments by mistake, you lose points.Use the UP arrow to move up.Use the SPACE bar to shoot.
is an ‘‘individual’s attitudes, beliefs, and behaviors, and organizational, institutional, and cultural practices that either reflect negative evaluations of individuals based on their gender or support unequal status of women and men.’’(Swim & Hyers, 2009, p. 407)
is "an aggressive and intentional act performed by a group or individual, using forms of electronic contact, in a repeated and prolonged manner against a victim who cannot easily defend themselves."(Smith et al, 2008)
Read details and discover more concepts in our teacher's manual!
Find here a sample of comments used in the first game (on cyberharrassment in general).Try to organise them between bad and good comments!
Find here a sample of comments used in the second game (on cybersexism specifically).Try to organise them between bad and good comments!
Seven categories of cyberbullyingSix predictors on online harrassmentBystander effectReacting to (cyber)harassment
Sex & GenderGender role socialisationMisperceptionsFighting (cyber)sexism
DRAG EACH COMMENT TO ITS GROUP
CYBERBULLYING:· You're a crybaby!· You're so ugly!· Go back to your jungle!· Leave some food for the rest of us!· Are you stupid or retarded?GOOD COMMENTS:· Don't listen to them!· Good game!· You look great!· Be strong!· You inspired me!
You inspired me!
Are you stupid or retarded?
Leave some food for the rest of us!
Go back to your jungle!
You look great!
Don't listen to them!
You're so ugly!
You're a crybaby!
DRAG EACH COMMENT TO ITS GROUP
CYBERSEXISM:· It's such a girl thing!· Boys don't cry!· It's too risky for a girl!· You're painted like a clown!· Go back to your dolls!GOOD COMMENTS:· Keep going!· Impressive!· Such a beautiful dress!· She's such a warrior!· Girlpower!
Go back to your dolls!
You're painted like a clown!
She's such a warrior
It's too risky for a girl!
Boys don't cry!
Such a beautiful dress!
It's such a girl thing!
Chronologically organiseyour class activity!
Drag and put the elements in the correct order.Then check if you are right in "solution".
Preparing the class: introducing the game concept and instructions
Identifying existing and possible ways to prevent and react to (cyber) harrassment
Discussing the causes and consequences of cyberharrassment and cybersexism
Lauching the debate: understanding of the game and of cyberharrassment
1. Organising the classroom: computers + space for a debate2. Preparing the class: introducing the game concept and instructions3. Playing the game and ecouraging students to think about its meaning4. Lauching the debate: understanding of the game and of cyberharrassment5. Discussing the causes and consequences of cyberharrassment and cybersexism6. Identifying existing and possible ways to prevent and react to (cyber) harrassment
Got your session correctly organised? You're almost ready, well done!To make sure the students get the most of the game, find possible debate questions on next slide...
Organising two classroom set-ups: playing on computers and having space for a debate
Playing the game and encouraging students to think about its meaning
Read more details in our teacher's manual!
If you're ready to go,move on to the concluding slide!
A proposal to guide the most importantpart of the class activity!
How do you feel?What was happening?What did you understand?What is the topic of the game?
What is a good or a bad comment ?What is cyberbullying? What means and forms?What is the difference between the first two games?
How would you feel sending or receiving such messages?Can emojis be as harmful as words?What are the consequences of cyberbullying?
What can you do as a witness? How can you react as a victim?What is the power of emojis?How can social networks prevent cyberbullying?
Thank youfor following thise-learning module!
Send us feedback!
Reportbullyingwhen yousee it!
1800 666 666(Irishantibullyinghelpline)
add link to the manual in the right language