TAKIT for webinar
Julia Morris
Created on May 31, 2021
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Transcript
ampoule
bottle
frog
eye
Instructions
Template
Tutorial
Examples
take items from slide to slide orswitch things on/off on a different slide
Switch on/off
Reuse
Pick up items
Automatic on (after quiz)
ampoule
ampoule
ampoule
ampoule
Turn on or off the light bulb on the next page
ampoule
ampoule
ampoule
It even turns on the light in another presentation (on the same computer)!
eye
bottle
eye
bottle
Created with DND and Takit
frog
eye
bottle
frog
frog
frog
eye
bottle
Extensions used:
DND
Takit
frog
bottle
frog
eye
bottle
eye
WalkthroughLink
variable
variable
variable
variable
variable
Group with object to show when the switch is on.
Group with object to hide when the switch is on.
Group or put on top of the switch to switch it on.
Group or put on top of the switch to switch it off.
Automatically resets the switch to off, put it on the title page. Play and playtest from here.
or
One of these two yellow boxes HAS TO BE used on each page using the TAKIT.
The state of the variables is maintained from one session to another (same browser)
All these elements can be duplicated.They must be grouped with a text box containing the name of the variable.Can be grouped with a Genially object except for another text box!Ungroup from the variable name to resize the boxes, but then group again
General template 1/2
The state of the variables is only kept for one session.
!
Automatically resets the variable.Put anywhere on a page. As soon as the player gets to the page, the variable is turned on.
Automatically sets the variable to OKPut anywhere on a page. As soon as the player gets to the page, the variable is turned on.
Resets the variable if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND on1 button
Sets the variable to OK if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND ON1 button
General template 2/2
variable
variable
variable
variable
variable
variable
variable
variable
variable
General template 2/2
Put one of the yellow boxes on every page
Make copies of the template pages for each of your objects, and rename "variable" with the name of you object.Don't group with any text apart from the variable name .You can ungroup from the variable name to resize the boxes, but then group again
Group this with a picture of the object in the inventory and put it on every page
This resets everything. Put it on the title page (start games and playtests from that page)
On the page where you pick the object up, group this with the object lying on the ground.
On the page where you pick the object up, layer this on top of object lying on the ground (don''t group).
Don't need this, instead use template 2!
On the title page
One of these yellow boxes
One of these black boxes for each of your item, grouped with the name of the item (instead of "variable"
variable
On the all pages (where you want the inventory to be visible), including the page where you pick up and the one where you use the item.
One of these yellow boxes
variable
One of these green boxes for each of your item, grouped with the name of the item (instead of "variable") and with a picture of the item in the inventory.
Make copies of the template pages for each of your objects, and rename "variable" with the name of you object. Don't group with any text apart from the variable name . You can ungroup from the variable name to resize the boxes, but then group again
Template to pick up items
On the page where you pick up the item
variable
One of these yellow boxes
variable
Group this with the picture of the item lying on the ground
layer this on TOP of the picture of the item lying on the ground (don't need to be grouped with it)
Template to pick up items 2/3
On the page where you use the item
Black box and ON1 button grouped together, somewhere on the page. This will take the item out of the inventory and back onto the ground.
Group this with the object in the inventory. Then turn on "drag element"
Group this with the picture of the key hole/the locked box
Group this with the picture of the locked box or anything else you want to disappear when the key is used.
Group this with the picture of the open box or anything else you want to appear when the key is used.
Use OBJECT1, CIBLE1 etc. for all pages where an object is used,except if you are using two objects on the SAME page - see next page.
This yellow box NEEDS to be on the page.
Template to pick up items 3/3
variable
If you are using several objects on the SAME page, use different set of these coloured boxes for each object and locked box. If you want an overall reward to appear/disappear when all items have been used, then group it with one of the two black boxes below (but all keys will need to be collected first and then used one after another without leaving the page).
Don't forget to add a yellow box to the page
Template to pick up items 3a