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Minion in Gefahr

M.Fraschke

Weiter

5

Dru hat Kevinin Hulk verwandelt. Hilf ihm wieder ein Minion zu werden.

Wähle Deine Spielfigur

Weiter

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Karte

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Starte Neu

Wenn Du hier klickst beginnt ein neues Spiel und dein Fortschritt geht verloren

Belohnung

BelohNungen

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Aufgabe 1

Was gehört zusammen?

4+2=

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Check

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Gehe zu den Belohnungen

Belohnung 1

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Finde die Minions

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Belohnung 2

Gehe zu den Belohnungen

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  • oui

Aufgabe 3

Weiter

Super

Lege das Puzzle

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  • 4
  • oui

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Belohnung 3

Gehe zu den Belohnungen

Weiter

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Die Minions treffen auf die Avengers. Löse das Rätsel.

SUPER QUIZ

Bist Du bereit?

Klicke auf die richtige Antwort!

Spiderman

Iron Man

Hulk

Wer kann Spinnfäden aus seinen Fingern schießen?

Frage 1 von 5

¡Tú puedes!

Weiter

NEue Superkraft!

RichtigeANtwort!

POWER +1

Frosch

Hulk

Kiwi

Wer ist grün und Superstark?

Frage 2 von 5

¡Tú puedes!

Weiter

NEue Superkraft!

RichtigeANtwort!

SPEED +1

Helden-Truppe

Siegerpupsis

Avengers

Wie heißt die gruppe der superhelden?

Frage 3 von 5

¡Tú puedes!

Weiter

NEue Superkraft!

RIchtigeAntwort!

SIGHT +1

Wasp

Loki

ant-Man

Wer ist Thors bruder?

Frage 4 von 5

¡Tú puedes!

Weiter

NEue Superkraft!

RichtigeAntwort!

MAGIC +1

Captain America

Iron Man

Thor

Aus Steve Rogers wird?

Frage 5 von 5

¡Tú puedes!

Weiter

NEue SUPERkraft

RIchtigeAntwort!

INTELLIGENCE +1

Glückwunsch!

(choose your contact buttons)

Weiter zur Belohnung

Du hast alle Superkräfte gesammelt!

Versuche es noch einmal?

FalscheAntwort!

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Belohnung 4

Gehe zu den Belohnungen

Aufgabe 5

Wer gehört zu wem?

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Gehe zu den Belohungen

Belohnung 5

Gebe den Lösungscode ein

Basado en GICODE de S'cape

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OPEN

ERROR

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0

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<

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Du hast diese Zahlen gefunden.

Du hast es geschafft:Gib Kevin die Banane zu essen und er wird wieder in einen Minion zurück verwandelt.

Klicke auf das Bild

Hilf Bob die Banane an Kevin zu übergeben.

Juhu, Du hast es geschafft. Kevin ist wieder ein Minion.

Templates

There are two sets of templates.The first set (blue) shows all elements and their function.The second set (pink) shows them sorted by which page they need to be on.

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Mandatory element on the first page to be grouped with a continue button.

Place this element on the GICODE (lock) page. You can change the font format.The text (optional) will be replaced with the final code obtained.

Progress bars

Mandatory element. It must be placed on a page that is obligatory to go through at the beginning. For example, the introduction page.The number indicates the number of challenges, change according to how many challenges you want.

Place this item on a page to delete the source data.

Game completed. Optional. Can be used if no lock is used. Place this object on a page where you want the game to end.

Choose the model that best suits your Breakout's aesthetics

Template

Digits. Number achieved by solving a challenge

Template

Group with a text. Place it on the last page of the challenge, when you get the reward of that challenge.

Rewards

Group with #. The digit of the password you have achieved for each challenge will be displayed.Group with image or reward text. The image and/or text of the challenge achieved will appear.Group with feedback image of challenge achieved. It can be placed on top of the map to mark challenges achieved and even prevent them from being repeated.

Group with imageor any Genially element.Appears when the final reward of the itinerary has been achieved.

locks

Group with image or any Genially element.Locks make an item visible until previous missions are completed, then it will be hidden. Attached to an item that covers the link to the corresponding quest, for example, will prevent that quest from being started until previous quests are completed.

Lock boss.Group with imageor any Genially element.to lock the final riddle or padlock. It will disappear when all challenges are completed.

OFF

Group with image or any Genially element.It will be hidden when you complete a mission.

OFF Boss.Group with image or any Genially element. Disappears when the final reward has been received.

You need the following pages in your game: 1. A title page.2. an intoduction page.3. A map4. Several activitiy pages (up to 10 different rewards/numbers can be collected, but each could require several tasks to be completed.Each needs to end with a reward page.5. A reward overview A lock page6. An final reward page7. optional: an avatar page.

Mandatory element on the first page to be grouped with a "continue game" button.You also need a "new game" button

Title page

Mandatory element. It must be placed on a page that is obligatory to go through at the beginning. For example, the introduction page.The number indicates the number of challenges, change according to how many challenges you want.Make sure this page is SKIPPED when "continue game" is pressed as it resets any progress.

Introduction page

Avatar page

Make as many copies of the red box as you have avatar options. Group each avatar option with a red box (change the size of the red box first).Place the green box on ALL pages where you want the chosen avatar to be visible. Keep it grouped with any picture - the picture will be replaced with the chosen avatar.

Map page

Add links to your activity/task pages. Also add a link to the reward page.Add one of the progress bars below.

Group the blue boxes with a feebback text or picture (e.g. a tick or a star). Use as many as you need (up to 10). Make sure you keep them in the right order. If you want to stop players from re-playing challenges, make sure the feedback object covers the link to the activity.

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Map page

Optional: If you want your character/avatar to move around the map, use the extension below.

Group this text with the picture of the character or the green avatar box. The picture has to face forwards or to the right (the picture will flip when going from right to left)

Add the yellow box somewhere on your page - will be invisible.

Group this text with the names of your challenges - this is where you need to click to make it move.

Group this text an arrow/word/picture that is linked to the activity page. It will pop up when the character reaches the destination.

Place this text on top of the "zone de clic" (don't group!) This it where the picture will move to.

The three elements below can be copied and pasted to create as many as you need. Duplicating and grouping them changes the number and their order, so make sure you always group them in the right order.When you group or duplicate, the number will change to X - go to a different slide and come back and it will show the current number (always starting with 0). Make sure that the three elements with the same number are all next to each other/on top of each other.

Reward page

You need one reward page for each activtiy. Players should only be able to reach it after completing the task.Keep the green boxes grouped with an X, but you can change the font, colour and size. Put one of these on each of the reward pages (in the right order). Instead of the X it will display a random number that will be needed to open the final lock.

If players are collecting items as well as numbers, display an item on each reward page as well (doesn't need to be group with anything).Add a arrow/text with a link to the reward overview and/or the map.

Reward overview

Keep these blue boxes group with the #, it will be automatically replaced ith the random number found at the end of each activity.Add as many as you need, depending on the number of activities - keep them in the right order.

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If players are collecting items as well as numbers, add the items here as well and group each one with a blue box below - keep them in the right order.

Group this with a picture/text that covers the link to the final reward page. It will disappear when all activities have been completed.

Add a link to the map page.

Other optional elements

Group with imageor any Genially element.Appears when the final reward of the itinerary has been achieved.

OFF Boss.Group with image or any Genially element. Disappears when the final reward has been received.

Game completed. Optional. Can be used if no lock is used. Place this object on a page where you want the game to end.

Lock page

These are the numbers where players will enter all the numbers they have found to open the final lock. If you don't like the design, place them on top of the picture of the numbers you would like to use and make them transparent (checkered icon at the top).

"Pantalla" will display the numbers as the player enters them. You can change the font/colour/size. Keep the numbers as 123... but add as many digits as you have activities. Do the same for "digi_code".

The text grouped with the two blue elements will appear when the code has been entered correctly/incorrectly. You can change the text and the font/size/colour but keep it grouped.

The text/picture grouped with the green box will appear when the correct code has been entered. Group it with an element that links to the final reward page.

Optional: The text/picture grouped with the red box will disappear when the correct code has been entered.

Optional: The text/picture grouped with the green box will show all random numbers that have been collected from the challenges and reminds the player what need to be entered in the lock. Keep the numbers as 123... but add as many digits as you have activities. You can change the font/size/colour but keep it grouped.

Final reward page

Add this black element to reset the game in case someone else uses the same computer to play the game again.

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OPEN

ERROR

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