Want to make creations as awesome as this one?

Transcript

Collect the items

Start new game

Continue game

Introduction

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Let's keep going

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Missions

Inventory

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I want a nut!

Inventory

nut

X

Well done, the squirrel is asleep!

Inventory

nut

The door is locked

Inventory

X

Inventory

Well done, the door is open!

Inventory

nut

X

Inventory

nut

You found a nut!

Is there something in the grass?

Inventory

X

Inventory

You found a key!

You win!

Digits.
Number achieved by solving a challenge

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Group with a text. Place it on the last page of the challenge, when you get the reward of that challenge.
You need to have them on the page to trigger the reward (blue box) and it NEEDS to be grouped with text. If you don't want to use numbers, make it transparent.

Rewards

Group with #. The digit of the password you have achieved for each challenge will be displayed.
Group with image or reward text. The image and/or text of the challenge achieved will appear.
Group with feedback image of challenge achieved. It can be placed on top of the map to mark challenges achieved and even prevent them from being repeated.

Group with image
or any Genially element.
Appears when the final reward of the itinerary has been achieved.

locks

Group with image or any Genially element.
Locks make an item visible until previous missions are completed, then it will be hidden. Attached to an item that covers the link to the corresponding quest, for example, will prevent that quest from being started until previous quests are completed.

Lock boss.
Group with image
or any Genially element.
to lock the final riddle or padlock. It will disappear when all challenges are completed.

OFF

Group with image or any Genially element.
It will be hidden when you complete a mission.

OFF Boss.
Group with image or any Genially element.
Disappears when the final reward has been received.

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Mandatory element on the first page to be grouped with a continue button.

Place this element on the GICODE (lock) page. You can change the font format.
The text (optional) will be replaced with the final code obtained.

Progress bars

Mandatory element. It must be placed on a page that is obligatory to go through at the beginning. For example, the introduction page.
The number indicates the number of challenges, change according to how many challenges you want.

Place this item on a page to delete the source data.

Game completed. Optional. Can be used if no lock is used. Place this object on a page where you want the game to end.

Choose the model that best suits your Breakout's aesthetics

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