Want to make creations as awesome as this one?

Transcript

Fairy Tales

Rescue the

new game

Continue

Introduction

Why do so many bad things happen in fairy tales? What if we could go in and lend a helping hand...?

8

Companion

To reward your good intentions, the fairy godmother is giving you a magical companion. Who will it be?

Character vector created by macrovector - www.freepik.com

Snow White

Three little Pigs

The Beauty and the Beast

Cinderella

Rapunzel

Three Billy Goats Gruff

Hansel and Gretel

Red Riding Hood

80%

REWARDS

#

#

#

#

REWARDS

#

#

#

#

1

2

3

4

5

6

7

8

9

0

1234

OPEN

ERROR

12345

1234

We have found these numbers, will it work?

You win!

Start

Hansel and Gretel

01

Hansel and Gretel are lost in the night forest. Can you help them light the way?

Drag the halo of light!

Lorem ipsum dolor sit amet consecter adiscing?

1/5

Wronganswer

Rightanswer

Wronganswer

Rightanswer

Lorem ipsum dolor sit amet consecter adiscing?

2/5

Wronganswer

Wronganswer

Lorem ipsum dolor sit amet consecter adiscing?

3/5

Rightanswer

Wronganswer

Wronganswer

Rightanswer

4/5

Lorem ipsum dolor sit amet consecter adiscing?

Wronganswer

Wronganswer

5/5

Lorem ipsum dolor sit amet consecter adiscing?

Rightanswer

Wronganswer

Wronganswer

Try again!

X

They are safe!

Thanks to you, Hansel and Gretel got out of the forest before they met the witch!They are back home!

Next

You found a magic number!

Start

Red Riding Hood

02

Can you guide Red Riding Hood through the forest to escape the wolf?

Categroy 1

Categroy 1

Categroy 1

Categroy 1

Categroy 1

Categroy 1

Categroy 1

F

Categroy 1

Categroy 1

Categroy 1

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Distraction

Teacher instructions click here

Teacher instructions:Move red/green tiles to the side and change all words.E.g. if the category is “Harry Potter” change the “categroy 1” words to “Hermione”, Hedwig”, “Rowling”. Change all “distractions” to similar words that are not related to the category.The task is easier, if the cateogory is given.If you need more green or red tiles (correct/incorrect), you can copy and paste, but make sure not to have extra green ones.

Start here

Next

Do some of the stones have something in common? Can you find the right path? You can only jump to a stone next to the one you are on.

Start here

Categroy 1

Distraction

Distraction

Distraction

Distraction

Distraction

Categroy 1

F

Distraction

Categroy 1

Distraction

Categroy 1

Categroy 1

Distraction

Categroy 1

Distraction

Distraction

Distraction

Categroy 1

Categroy 1

Categroy 1

Distraction

Distraction

Categroy 1

Distraction

Next

Categroy 1

Distraction

Categroy 1

Distraction

Distraction

Categroy 11

Distraction

Distraction

Distraction

Distraction

Distraction

Categroy 1

Categroy 1

Distraction

Categroy 1

Categroy 1

Distraction

Distraction

Distraction

Distraction

Categroy 1

Categroy 1

Distraction

Distraction

Start here

Granny's House

Safe in Granny's house

Because you helped Red Riding Hood, she got to the house before the wolf and locked the door!

Next

X

You found a magic number!

You ran straight into the wolf!

Try again!

Start

Snow Whiteand the 7 Dwarfs

03

The witch has captured the dwarfs so they can't warn Snow White! Let's rescue them!

QUESTION01of 07

Question 1

RIGHTANSWER

WRONGANSWER

WRONGANSWER

QUESTION02of 07

Question 1

WRONGANSWER

WRONGANSWER

RIGHTANSWER

QUESTION03of 07

Question 1

RIGHTANSWER

WRONGANSWER

WRONGANSWER

QUESTION04of 07

Question 1

RIGHTANSWER

WRONGANSWER

WRONGANSWER

QUESTION05of 07

Question 1

RIGHTANSWER

WRONGANSWER

WRONGANSWER

QUESTION06of 07

Question 1

RIGHTANSWER

WRONGANSWER

WRONGANSWER

QUESTION07of 07

Question 1

RIGHTANSWER

WRONGANSWER

WRONGANSWER

QUESTION07of 07

Next

The Witch got you!

Try again!

Snow White and the Dwarfs are safe

The Dwarfs have warned Snow White of the Witch and she didn't open the door to let the witch in.

Next

You found a magic number!

X

Start

Three little Pigs

04

The little pigs are running away from the wolf! Get them to safety!

I've got you!

Answer X

Answer X

Answer X

Reset

Answer 2

Answer 3

Answer 1

Answer 6

Answer 4

Answer 5

oui

Hiding place

20

Which way to run to escape the wolf? The safest way is to run to Question 1 first, then go to Question 2. Quickly run to Question 3 and Question 4. Can you make it to Question 5? The hdiing page must be somewhere near Question 6.

X

Save between four brick walls

You dodged the wolf and he didn't even see where you went! He'll never find you now!

Next

You found a magic number!

Start

Beauty and the Beast

05

Poor Belle, locked up in that castle! If only she could could break the spell!

To break the spell, every object needs to be turned the right colour!Touch the right paint and then put it on the object.Then use "break the Spell!"Question 1 purpleQuestion 2 yellowQuestion 3 pinkQuestion 4 greenQuestion 5 orangeQuestion 6 blue

That doesn't seemt o have worked! Try again!

Answer 1

It is working!

Answer 4

Answer 6

Answer 2

Answer 3

Answer 5

Break the spell!

The Curse is broken

You have freed everyone in the castle and Belle can return home!

Next

X

You found a magic number!

Start

Cinderella

06

Recognising someone by their shoe? Would it not be easier to use a code word?

Question 1

Can you help Cinderella answer the prince's questions?

Question 2

Question 3

Check

Teacher: use next slide to find out how to change answers

Correct:answer 1answer 2 etc.

Question 4

Question 5

You are the one!

Try again!

//-----VARIABLES UTILISATEUR---- var solution = ["answer 1","answer 2","answer 3","answer 4","answer 5"]; //enter the correct answers var ordre = 0; // 0 or 1 - type 1 if the order of the answers is important var espace = 0 ; //0 or 1 - type 0 if you want spaces at beginning or end to be irrelevant var casse = 0; // 0 or 1 - type 1 if case is relevant (upper/lower case) var correct=0; // 0 or 1 - type 1 to view the errors (in red / green) var tentative=0; // 0 or 1 - type 1 to display the number of attempts (needs compteur on page!) var maxtentative=0; // 0 for unlimited - type in the maximum number of attempts allowed ("tentative" must be at 1) var unefois=0; //0 or 1 - type 1 to prevent restarting during a session (the quiz will be blocked) ("tentative" must be at 1) //------VARIABLES A NE PAS MODIFIER--- function getParent(name) { var pnode = document.getElementById(name).parentNode.parentNode.parentNode; while (pnode.getAttribute('id') == null) { pnode = pnode.parentNode; } pnode = pnode.parentNode.parentNode; return (pnode); } function getTexte(name) { var pnode = getParent(name); if (pnode.querySelector('font')!=null) { var lastDiv=pnode.querySelector('font'); } else if (pnode.querySelector('.genially-view-text').querySelector('div')!=null) { var lastDiv=pnode.querySelector('.genially-view-text').querySelector('div'); } else { var lastDiv=pnode.querySelector('.genially-view-text'); } return lastDiv; } var refparent=document.getElementById('INITcouise').parentNode.parentNode.parentNode.parentNode.parentNode.parentNode; var refpage=refparent.getAttribute('id'); var stop='niet'+refpage; if(sessionStorage.getItem(stop)!=null) {var niet = sessionStorage.getItem(stop);} else {var niet=0} var question; var reponse = []; var faux = 0; if (document.getElementById('boncouise')){var BON = getParent('boncouise');} if (document.getElementById('erreurcouise')){var PASBON = getParent('erreurcouise');} if (document.getElementById('masquecouise')){var MASQUE = getParent('masquecouise');} //--- DISPARITION FENETRE ---- setTimeout(function() { document.getElementsByClassName('icon-close')[0].click() }, 10); document.getElementById('genially-view-modal').style.visibility = "hidden"; //--- RECUPERATION DES REPONSES for (var i = 1; i

They have found their true love

Thanks to you, Cinderella and the Prince have found each other!

Next

X

You found a magic number!

Start

Rapunzel

07

Poor Rapunzel, stuck in that tower! If only we had a ladder...!

2

Question 1

Question 2

Question 3

Question 4

Question 5

Answer 3

Answer 2

Try again

Answer 1

Answer 5

Answer 4

Make some rungs for the ladder by connecting the sides. Click on the left dot, then on the matching right dot.

Check

A bit Wonky, but it should do!

Undo last line

Re-start

/* c'est dans la variable solution qu'il faut rentrer les consignes séparées par des virugles par exemple si le point 0 doit être connectée au point 2 on écrira "P0P2" , les guillemets sont indispensables, ensuite on sépare les réponses par des virgules */ var solution = ["P0P1","P2P3", "P4P5","P6P7","P8P9"]; // actions adéquate sur les boutons //comportement différent selon que les lignes excedentaires soient problématiques var gagne = document.getElementById("gagne").parentNode.parentNode.parentNode.parentNode.parentNode; var erreur = document.getElementById("erreur").parentNode.parentNode.parentNode.parentNode.parentNode; if (!empecherLesLignesEnTrop) { if (score==solution.length) { erreur.style.display="none"; gagne.style.display="block"; } else { gagne.style.display="none"; erreur.style.display="block"; } } else //partie avec les lignes en trop considérées comme erreur { if (tableauReponse.length > solution.length) { if (compteur) { let qte=tableauReponse.length-solution.length ; affichage.innerHTML = qte + textePourEnTrop; affichage.style.display = "block"; } erreur.style.display="block"; gagne.style.display="none"; } else if (score==solution.length) { erreur.style.display="none"; gagne.style.display="block"; } else { erreur.style.display="block"; gagne.style.display="none"; } } }

//--- DISPARITION FENETRE ---- honteusement piqué sur S'Cape setTimeout(function() { document.getElementsByClassName('icon-close')[0].click() }, 10); document.getElementById('genially-view-modal').style.visibility = "hidden"; //declaration des variables nécessaires var leCompteur = document.getElementById("compteur"); var gagne = document.getElementById("gagne").parentNode.parentNode.parentNode.parentNode.parentNode; var erreur = document.getElementById("erreur").parentNode.parentNode.parentNode.parentNode.parentNode; var monCanevas = document.getElementById("leCanvas"); var ctx = monCanevas.getContext("2d"); //reinitialisatation des variables de départ sessionStorage.setItem("caller","nobody"); sessionStorage.setItem("reponse",""); //changement du contenu des boutons gauche par n'importe quoi sauf un "x" pour les reutiliser var pointU = document.querySelectorAll(".universalPoint"); for (var i=0;i

Finally free!

Rapunzel has escape the tower! She is free!

Next

X

You found a magic number!

Start

Three Billy Goats Gruff

08

Help the goats cross the bridge savely to escape the troll!

Word 1

Word 2

Word 3

Bring them in the right order to defeat the troll!Bridge 1/3

Wrong!

Check

Word 3

Bring them in the right order to defeat the troll!Bridge 2/3

Wrong!

Word 1

Check

Word 2

Word 2

Bring them in the right order to defeat the troll!Bridge 3/3

Wrong!

Word 3

Word 1

Check

The grass is greener on the other side!

You made it to the other side! The Billy Goats are safe!

Next

X

You found a magic number!

Check

compteur

Cuise Template

Keep somewhere on page

Put outside first page of

Answers will be entered here. You can copy and paste to create more. If you put a text box next to the answer box, make sure it is in a layer underneath the answer box so it doesn't cover it up.

Click to check answers. This button hides the code (see next slide)

Group with a picture/text that appears if the answer is correct (green) or incorrect (red)

Optional: Group with a picture/text that disappears if the answer is correct.

Optional: This counts the attemps made. Change colour and size of "compteur" to change the appearance.

//-----VARIABLES UTILISATEUR---- var solution = ["answer1|answer 1", "answer 2"]; //enter the correct answers var ordre = 0; // 0 or 1 - type 1 if the order of the answers is important var espace = 0 ; //0 or 1 - type 0 if you want spaces at beginning or end to be irrelevant var casse = 0; // 0 or 1 - type 1 if case is relevant (upper/lower case) var correct=0; // 0 or 1 - type 1 to view the errors (in red / green) var tentative=0; // 0 or 1 - type 1 to display the number of attempts (needs compteur on page!) var maxtentative=0; // 0 for unlimited - type in the maximum number of attempts allowed ("tentative" must be at 1) var unefois=0; //0 or 1 - type 1 to prevent restarting during a session (the quiz will be blocked) ("tentative" must be at 1) //------VARIABLES A NE PAS MODIFIER--- function getParent(name) { var pnode = document.getElementById(name).parentNode.parentNode.parentNode; while (pnode.getAttribute('id') == null) { pnode = pnode.parentNode; } pnode = pnode.parentNode.parentNode; return (pnode); } function getTexte(name) { var pnode = getParent(name); if (pnode.querySelector('font')!=null) { var lastDiv=pnode.querySelector('font'); } else if (pnode.querySelector('.genially-view-text').querySelector('div')!=null) { var lastDiv=pnode.querySelector('.genially-view-text').querySelector('div'); } else { var lastDiv=pnode.querySelector('.genially-view-text'); } return lastDiv; } var refparent=document.getElementById('INITcouise').parentNode.parentNode.parentNode.parentNode.parentNode.parentNode; var refpage=refparent.getAttribute('id'); var stop='niet'+refpage; if(sessionStorage.getItem(stop)!=null) {var niet = sessionStorage.getItem(stop);} else {var niet=0} var question; var reponse = []; var faux = 0; if (document.getElementById('boncouise')){var BON = getParent('boncouise');} if (document.getElementById('erreurcouise')){var PASBON = getParent('erreurcouise');} if (document.getElementById('masquecouise')){var MASQUE = getParent('masquecouise');} //--- DISPARITION FENETRE ---- setTimeout(function() { document.getElementsByClassName('icon-close')[0].click() }, 10); document.getElementById('genially-view-modal').style.visibility = "hidden"; //--- RECUPERATION DES REPONSES for (var i = 1; i

This button hides the code. Click on the "Link" icon, then on the "Code" icon in the window that opens. Enter your answers and change the variables according to the instructions. Do not change the rest of the code.

Variables