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Transcript

Roll the dice to move along the board and read a word.Then roll it again:1,2 – make a VERB 3,4 – make an ADJECTIVE 5,6 – make an ADVERB

Instructions

Rollthe dice!

B2 FIRST Word Formation

INSTRUCTIONS Each player starts with a token on the starting square (usually the "1" grid square in the bottom left corner, or simply, off the board next to the "1" grid square). Players take turns rolling a single die to move their token by the number of squares indicated by the die roll. Tokens follow a fixed route marked on the gameboard which usually follows a boustrophedon (ox-plow) track from the bottom to the top of the playing area, passing once through every square. If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves the token up to the ladder's higher-numbered square. If the player lands on the higher-numbered square of a "snake" (or chute), the token must be moved down to the snake's lower-numbered square. If a 6 is rolled the player, after moving, immediately rolls again for another turn; otherwise play passes to the next player in turn. The player who is first to bring their token to the last square of the track is the winner. LADDERS SNAKESIf the player's token lands on the lower-numbered end of a "ladder", the player moves the token up to the ladder's higher-numbered squareIf the player lands on the higher-numbered square of a "snake", the token must be moved down to the snake's lower-numbered square

ABILITY

DISBELIEF

PROFIT

EXTENSION

SUFFICIENCY

CREATION

REGRET

SUCCESS

PREFERENCE

COLLECTION

APOLOGY

PRODUCTION

PERFECTION

COMPLETION

AGREEMENT

APPLICATION

COMFORT

CONSIDERATION

CONTINUATION

INEQUALITY

HASTE

REASON

SIMPLICITY

SYMPATHY

STRENGTH

URGENCY

PROTECTION