Want to make creations as awesome as this one?

Transcript

Instructions

Template

Tutorial

Examples

take items from slide to slide orswitch things on/off on a different slide

Switch on/off

Reuse

Pick up items

Automatic on (after quiz)

ampoule

ampoule

Turn on or off the light bulb on the next page

ampoule

ampoule

It even turns on the light in another presentation (on the same computer)!

ampoule

ampoule

cochon

chien

cochon

chien

cochon

cochon

The bulbis still on

chien

Choose the positionof the pig and the dog and go to the next page

chien

cochon

cochon

chien

chien

I want a nut!

Inventory

nut

key

nut

key

The door is locked

Inventory

nut

key

nut

key

Collect the items

nut

key

Inventory

nut

nut

key

Is there something in the grass?

Inventory

nut

key

key

key

Inventory

key

nut

nut

The door is locked and the squirrel protects it

GenialBreakout

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud.

find

quiz

GO!

Index

Collect all the numbers by completing each of the challenges, and enter them in order in the final section to finish the game.

01 Quiz

02 Find!

find

quiz

QUIZ

question 1/5

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna?

Wronganswer

Wronganswer

Rightanswer

quiz

NEXT

RIGHT!

QUIZ

Explanation:Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.

CLICK ONLY ON THE CORRECT STATEMENT 1/3

You can drag the light to search through the darkness

Incorrectstatement

Incorrectstatement

Incorrectstatement

Correctstatement

find

NEXT

RIGHT!

QUIZ

Explanation:Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.

variable

variable

variable

variable

variable

Group with object to show when the switch is on.

Group with object to hide when the switch is on.

Group or put on top of the switch to switch it on.

Group or put on top of the switch to switch it off.

Automatically resets the switch to off, put it on the title page. Play and playtest from here.

or

One of these two yellow boxes HAS TO BE used on each page using the TAKIT.

The state of the variables is maintained from one session to another (same browser)

All these elements can be duplicated.They must be grouped with a text box containing the name of the variable.Can be grouped with a Genially object except for another text box!Ungroup from the variable name to resize the boxes, but then group again

General template 1/2

The state of the variables is only kept for one session.

!

Automatically resets the variable.Put anywhere on a page. As soon as the player gets to the page, the variable is turned on.

Automatically sets the variable to OKPut anywhere on a page. As soon as the player gets to the page, the variable is turned on.

Resets the variable if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND on1 button

Sets the variable to OK if the group is "active" (feedback from another extension for example)Use it on the page where the object is used - group with e.g. DND ON1 button

General template 2/2

variable

variable

variable

variable

variable

variable

variable

variable

variable

General template 2/2

Put one of the yellow boxes on every page

Make copies of the template pages for each of your objects, and rename "variable" with the name of you object.Don't group with any text apart from the variable name .You can ungroup from the variable name to resize the boxes, but then group again

Group this with a picture of the object in the inventory and put it on every page

This resets everything. Put it on the title page (start games and playtests from that page)

On the page where you pick the object up, group this with the object lying on the ground.

On the page where you pick the object up, layer this on top of object lying on the ground (don''t group).

Don't need this, instead use template 2!

On the introduction page

One of these yellow boxes

One of those black boxes for each of your objects, grouped with the name of the object (instead of "Variable"). It automatically switches off all objects. Place it on a page that will be skipped when the players continue the game on another day (if the orange fonctions box is used).

variable

On the all pages (where you want the inventory to be visible), including the page where you pick up and the one where you use the item.

One of these yellow boxes

variable

One of these green boxes for each of your item, grouped with the name of the item (instead of "variable") and with a picture of the item in the inventory.

Make copies of the template pages for each of your objects, and rename "variable" with the name of you object. Don't group with any text apart from the variable name . You can ungroup from the variable name to resize the boxes, but then group again

Template to pick up items

On the page where you pick up the item

variable

One of these yellow boxes

variable

Group this with the picture of the item lying on the ground

layer this on TOP of the picture of the item lying on the ground (don't need to be grouped with it)

Template to pick up items 2/3

On the page where you use the item

Black box and ON1 button grouped together, somewhere on the page. This will take the item out of the inventory and back onto the ground.

Group this with the object in the inventory. Then turn on "drag element"

Group this with the picture of the key hole/the locked box

Group this with the picture of the locked box or anything else you want to disappear when the key is used.

Group this with the picture of the open box or anything else you want to appear when the key is used.

Use OBJECT1, CIBLE1 etc. for all pages where an object is used,except if you are using two objects on the SAME page - see next page.

This yellow box NEEDS to be on the page.

Template to pick up items 3/3

variable

If you are using several objects on the SAME page, use different set of these coloured boxes for each object and locked box. If you want an overall reward to appear/disappear when all items have been used, then group it with one of the two black boxes below (but all keys will need to be collected first and then used one after another without leaving the page).

Don't forget to add a yellow box to the page

Template to pick up items 3a