OVC_CALL_TESOL
Olenka Villavicencio
Created on March 11, 2021
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Transcript
GO
March 2021
By Olenka Villavicencio MA Education ManagementELT Trainer and Consultant
GAMIFY YOUR ONLINE CLASSES WITH GENIALLY
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CHOICE BOARDS
AGENDA
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03
LET'S REFLECT
02
GENIALLYCharacteristics5 Steps
01
GAMIFICATION
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Using aspects of games in non-game contexts.
Gamification
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It is the craft of deriving all the fun and addicting elements found in games an applying them to real-world or productive activities.
Gamification
Chou (2020, p.2)
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ANALISE
Gamification in 5 Steps
SHARE
PERSONALIZE
COLLABORATE
DESIGN
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Format (dimensions)
Display options
Genially: Characteristics
Background
Navigation mode
Content load
Integration
Animation
Interactivity
Pages
Text
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Bio
Bio
Open the envelope and read the instructions.
Escape Rooms
10 things you shouldn't do when you travel abroad
ABOUT ME
WHO SAID THE QUOTE?
Create a story using pictures.
BRICKS QUIZ
About me!
Lip sync to your favourite song.
WHILE WATCHING A FILM OR TV SERIES, PAUSE THE VIDEO AND REPEAT THE LINES THAT YOU LIKE.
USE GOOGLE SLIDES AS A COLLABORATIVE TOOL
About me!
Choice Board
start
BRICKS
Quiz
About me
Soluti n
Me
when you travel abroad
you shouldn't do
things
you shouldn't do
10
Open the envelope and read the instructions.
Create an amazing story!
Beyoncé
Video
Songs
Social networks
10 Facts
Biography
Discography
Bio
"Okay students, now let's get information"
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Let's Reflect!
Inspiring students using Gamification and go beyond.
Familiarise yourself with technology & consider pedagogical issues.
Games can increase learners' motivation and encourage them a friendly competitive environment.
START
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Yu Kai Chou
Imagine a world where there is no longer a divide between what you have to do and what you want to do . That's the power of gamification.
THANKS
By Olenka VillavicencioELT TRAINER & CONSULTANT
@olenkavillavicencioelt
@olevilla
https://www.facebook.com/groups/IateflPeruLTSIG