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04.03.21
The role of Virtual Reality in Employee Engagement
Seeing is Believing
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04.03.21

The role of Virtual Reality in Employee Engagement

Seeing is Believing

  • VR deployment at work: Headlines
  • Employee Engagement & VR - Supporting Mental Health, Building Teams, Developing skills
  • Conversation: How can VR benefit your teams?

AGENDA

  • Adoption Rates: The global market for business use of VR hardware and software is expected to grow from $1 billion in 2018 to $12.6 billion by 2025 (Tractica Research)
  • Accessability:Costs of headsets, integration with LMS platforms and software all significantly reduced. In 2016 VR Oculus Rift headset was 3.5k, in 2020 £300.

VR At Work

vr AT WORK: RESEARCH

Edgar Dale

VR pioneers; Simulators, medical training, oil & gas exploration, air Traffic control

why is VR so impactful?

facilitating rapid new hire onboarding

eg Unconscious Bias

eg Royal Mail Post Service

eg de-stress & refresh

eg Discomfort by design for perspective taking

eg Gymshark Customer Support

Onboarding / Team Meetings

Diversity & inclusion

Mindfulness & well-being

Communication /Team skills

Customer Service

Health & Safety

EXCITING APPLICATIONS for VR AT WORK

GUIDED MEDITATION

  • Gaming meets Wellbeing: Supporting Employee Mental Health
  • Meditation and calm environments have been proven to reduce stress, anxiety and blood pressure
  • Little as 5 mins
  • Immersive environments like a beach, countryside, mountains help to focus relaxation techniques
  • Some games come with guided meditation from meditation teachers and information about heart rate
  • Available in cardboard headsets with an app and phone - approx £10
  • Available in high end headset, immersive experience - £300
  • Travel any where

BACK TO WORK

  • Employee Engagement & the organisations purpose
  • 5 minutes with the leaders
  • Site visits/back to the floor
  • Immersive presentations and whiteboarding
  • Spatial - Mattel, Nestle and Pfizer
  • Memorable, personal and innovative

sallie.allen@enploy.co.uk

04.03.21

How virtual reality is redefining training

Seeing is Believing

As a more flexible, hybrid way of working starts to emerge post pandemic which areas would you consider most impactful for your organisation to be supported by VR training experiences?

  • Health & Safety
  • Diversity & inclusion
  • Communication skills
  • Team building
  • Well being and relaxation techniques
  • Organisation specific training
  • I'm not sure. I need to find out more.

CONVERSATION

LaunchigMarch 21Interested?

  • Send headsets between people at home (high performance)
  • (Quarantine headsets for 72hrs/UVC contamination box, replacable face cushion/protocols - not using when feeling ill etc..)

Best Performance

  • Send headsets to people at home
  • Start at £12
  • VR Merge £40 (low performance/less interactive) work for procedural or onboarding

Most accessible cost

x360 experiences

Platforms

  • Covid secure training centres with social distancing, PPE, health monitoring,
  • Keep the benefits & protect your team

Innovation

DURING & Post COVID-19...

Are you currently using VR within your organisation?

  • Yes
  • No

POLL

Learning Model

Learn With VR 2021

VR is most effective when it is part of a blended learning experience How can we adapt the VR learning model to enhance employee engagement

Use VR to facilitate evaluation & direct relevant interventions

Learn

Measure

Build

Keep in mind theseimportant questions

CHECKLIST

Review against initial objectives. What worked, what can be improved, what do others say? Be honest and critical - learn fast, iterate and value will grow

Ensure you've provisioned sufficient training & ongoing support. A depth of scenarios for different levels & assessment points enable you to support a greater range of people / longer VR experiences.

Pilot; test tech & identify delivery blindspots. Trainer & participant feedback is crucuial to build long term repeatable value

Refine

Assessement

Pilot

VR in isolation is unlikely to deliver meaningful impact; but it's a great tool to facilitate learning & blend with other methods - what's your blended, post Covid-19 proposition?

Consider how you will manage and use VR and the training and internal team needed.

Crucial and rapidly evolving. Mistakes cost time & money. Learn from existing before high capital investment? Exertise & advice de-risks

What concerns are there for using VR? What does 'great' look like - off the shelf or bespoke?

What are you trying to achieve, how will VR enable better outcomes and how will you measure success?

Why use VR in your training? What function/purpose will it fulfil? How will tech be used & managed from a practical point of view ?

Blend

Team

Tech

Research

Objectives

Understand

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