GAMIFICATION, GBL and GAMES
dunya
Created on December 28, 2020
Comparison of Gamification, GBL and Serious games
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Transcript
COMPARISON POINTS
GAME-BASED LEARNING
GAMIFICATION IN EDUCATION
EDUCATIONAL GAME
CONCEPT
OBJECTIVE
PRIMARY DRIVER(why used)
KEY QUESTION
TECHNIQUES
The application of game mechanics in a non-game context to promote desired behavior and drive learning outcomes.
Often used to drive motivation, but also to make something more playful and gamelike
It can tap into extrinsic or intrinsic rewards (or both). It provides instant perrformance feedback.
1. Progressing to different levels2. Scores3. Avatars4. Virtual currencies5. Competition with friends
training that uses game elements to teach a specific skill or achieve a specific learning outcome
It is an approach to teaching and learning. It takes your core content and objectives and makes it fun.
To improve learning. Gaming creates a dynamic that can inspire learners to develop skills and build an emotional connection to learning and subject matter
1. Motivation2. Relevants practise3. Specific timely 4. Story, emotional5. Game goals/challenges
Designed to help people learn about a certain subject, topic, concept, etc.
Teaching the basics and certain subject, topic, etc.
Can be either play or rewards (or both)
Is it fun and engaging?
1. Learning2. Problem solving3. Adaptation4. Interaction5. Enjoyment and pleasure
Is it effective?
Is it effective?
COMPARISON POINTS
GAME-BASED LEARNING
GAMIFICATION IN EDUCATION
EDUCATIONAL GAME
BENEFITS
REWARDS
CONTENT
EXAMPLES
1. Better learning experience2. Better learning environment3. Instant feedback4. Prompting behavioural change5. can be applied for most learning needs
Earn experience points and levels
KahootQuizzizClassDojoClassroom Carrots
1. Increases a child's memory2. Computer, simulation fluency3. Helps with fast strategic thinking, problem-solving4.Develops hand-eye coordination5. Skill building
Intrinsically rewards. Losing may or may not be possible because the point is to motivate people to take action
SimCityCivilizationWorld of WarcraftMinecraft
1. Motor skills2. social development3. focus and memory4. self-esteem5. creativity
Scoring points
A structured, competitive activity, game played withtin a context, or a story
PictionaryHangmanScattergoriesPuzzles
Usually morphed to fit the story and scenes of the games
Features are added to the LMS or any other system
GOAL
improve student commitment and engagement to make the learning experience more positive and enhance memory and retention.