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How can I integrate digital tools into STEM/STEAM?

Meet Traci, a year 1/2 teacher looking for e-learning resources to connect with friends, family and whānau beyond school.

Why would I do this?

What tools would I use?

How would I do this?

Making connections

Watch this video on, Westlake Girls STEAM Programme

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STEM/STEAM-based programmes take an integrated approach to learning and teaching, which requires an intentional connection between curriculum learning objectives, standards, assessments, and lesson design/implementation.STEM/STEAM learning applies meaningful maths, science, and technology content to solve real-world problems through hands-on learning activities and creative design.

e-Learning pedagogy

Global skill shortages in STEAM-related fields are redefining educational priorities. Schools are starting STEAM-based learning programmes to equip students with the skills and knowledge needed to thrive in the 21st century. STEAM learning will not only produce tomorrow's designers and engineers; it will develop innovative mindsets and theability to problem-solve,ensuring that our studentsbecome creators of technology,not just passive consumers.

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Watch this video on, Understanding STEAM learning

How would I do this?

What tools would I use?

Makingconnections

STEAM/STEM

Find out more about the benefits of STEAM

STEAM is important

PLAY

e-Learning tools

Google suiteOffice 365RoboticsElectronicsGamemaker Studio 2Minecraft EducationMicrosoft One NoteMIT App Inventor 2HopscotchSketchup

How would I do this?

Why would I do this?

Makingconnections

Technology can help:support student-ledpersonalised learning pathways,redefine the role of the teacher, redefine timetables,grouping methods,assessment for data tracking, sharing of progress,enable greaterstakeholders as sources of knowledge

Learning teaching - EmpoweringIn our school, we regularly inquire into the way higher order learning, enabled by digitaltechnologies, meets learners’ needs.

Links to Enabling e-Learning Framework

Scratch3D PrinterTinkercadUnityVideoYoutubeTabletsCamerasSketch nationBloxels

Watch this video on, What is STEAM?

collaboration and development of innovative curricula by engaging other (The Education Hub).

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STEM/STEAM-based programmes take an integrated approach to learning and teaching, which requires an intentional connection between curriculum learning objectives, standards, assessments, and lesson design/implementation.

Watch this video on, Tips for adopting STEAM

Possible strategy

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• Decide on a vision for your STEAM programSTEAM is more than building robotics. It is also more than coding, or doing a science experiment. STEAM is applied knowledge. It is using principles from multiple learning areas to solve real-world problems. To develop an authentic STEAM program, think deeply about how you can integrate maths, science, art, and technology into hands-on learning activities.• STEAM programs can be greatly strengthened by building partnerships with Industry, business, community and learning organisations.• Make sure there is a maths and science component to each STEAM project.• Think ahead of time about criteria for success. When deciding how to evaluate "success," remember that failure is an accepted part of STEAM learning.• Continue to grow professionalknowledge about STEAM/STEM.

Getting started with STEAM learning

Makingconnections

What tools would I use?

Why would I do this?

Digital tools can help make meaningful connections between (and across) curriculum areas to real world contexts and people.

Learning teaching - EmpoweringIn our school, students and teachers work together to make decisions about the use of digital technologies for learning.

Links to Enabling e-Learning Framework

Watch this video on, STEAM at Matapihi School – Setup and approach

Making connections

Rather than teaching Science, Technology, Engineering and Mathematics as separate and discrete subjects, STEM integrates them into “interdependent” learning units based on real-world applications (CORE Education). Using effective pedagogies and e-learning tools in authentic localised contexts (including Makerspace), can also help empower students to make connections to real world contexts and develop life-long learning skills.

Ministry funded National PLD priorities

Digital Fluency

How would I do this?

What tools would I use?

Why would I do this?

Watch this video on, Making cross-curricular links between digital technology and other learning areas

Join Enabling e-Learning community (VLN) and tell us what you think.

Cultural capability

Local curriculum

Other connections can be made between STEM/STEAM, Project-based learning, Makerspace, App development, gamification, game development, 3D printing, robotics, engineering, coding and Computational Thinking in Digital Technologies.

DP Stuart Kelly explains how students develop their digital fluency skills in the course by making connections to geography, maths, and sciences. Technologies teacher, Angela White describes how students come to realise that maths is a key part of learning to create algorithms, setting the learning in an authentic context. Music teacher, Brent McGarva describes an activity linking cultural identity and whakapapa with digital literacy using Google Earth.