Seminar: Digital resources:
Created on Mon Nov 02 2020 17:04:15 GMT+0000 (Coordinated Universal Time)
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Seminar: Digital resources
Dr. Sandra Camelo
Online Teachingin times of
Tweets by WHO
https://www.youtube.com/user/whoWorld Health Organization (WHO)The official public health information Youtube channel of the World Health Organization (WHO) WHO Mission: Providing leadership on global health...YouTube
What's your experience with online learningand teaching?
What's your experience?
Go to www.menti.comand use the code:24 96 79 8
Let's see the results.
Face to Face Learning
The Digital Competence Framework 2.0DigComp 2.0 identifies the key components of digital competence in 5 areas which can be summarised as below:1)Information and data literacy: To articulate information needs, to locate and retrieve digital data, information and content. To judge the relevance of the source and its content. To store, manage, and organise digital data, information and content.2)Communication and collaboration: To interact, communicate and collaborate through digital technologies while being aware of cultural and generational diversity. To participate in society through public and private digital services and participatory citizenship. To manage one’s digital identity and reputation.3)Digital content creation: To create and edit digital content To improve and integrate information and content into an existing body of knowledge while understanding how copyright and licences are to be applied. To know how to give understandable instructions for a computer system.4) Safety: To protect devices, content, personal data and privacy in digital environments. To protect physical and psychological health, and to be aware of digital technologies for social well-being and social inclusion. To be aware of the environmental impact of digital technologies and their use.5) Problem solving: To identify needs and problems, and to resolve conceptual problems and problem situations in digital environments. To use digital tools to innovate processes and products. To keep up-to-date with the digital evolution.
VLEsVirtual Learning Environments
LSMLearning Software Management
VWEVirtual Wolds for Education
CSCLComputer Supported Collaborative Learning
MALL Mobile Assisted Language Learning
CALL Computer Assisted Language Learning
E- LearningElliott Maisie coined the term in 1999
(Deterding et al., 2011)
"using gamedesign elements innon-game contextstomotivate andincrease activityand retention.”
"usinggame thinkingand game mechanicsto solve problemsand engage users.”
Games used for seriouspurposes or“serious games”
gamefulness(the experiential and behavioral quality)
gameful interaction(artifacts affording that quality),
gameful design(designing for gamefulness, typically by using game design elements).
Let's explore online tools:
What's your experience with gamification and interactiveonline materials?
GamES FOR TEaching
Go to www.menti.comand use the code:73 91 18 9
What's yours?Let's see the results.
"Teachers need to integrate technology seamlessly into the curriculum instead of viewing it as an add-on, afterthought, or event.”
with Bloom's Taxonomy
Having a is key.
Using technological and digital tools to promotestudents' interactice,enriching, and engaginglearning experiences
Which digital tools and technologies have you used for online teaching?
Go to www.menti.comand use the code:44 66 64 2
Let's see the results.
Free lab tools
Linden lab & Second Life
Incoporate interactive engaging tools such as:Kahoot, Quizizz,Animaker, Mentimeter, Loom, Genial.ly ,and Prezzi
Live or pre-recorded lecture contentVideosQuizzesPollsSimulationsGamesInterative activitities
Lets explore onlinetools:
Consider also incorporating social media
Are you ready?
Do not be afraid to try new media and digital contents in your online materials
Let's discuss in the Forum
How would you use the tools presented in the Webinar for online teaching?Which other tools would you like to incorporate?
Let's discuss in the Forum
Group Practical Exercise
Use Existing Resources
Create Your Own Resources
Find and adapt material
Be creative and create your own ressources according to your students' needs
Evaluate cons and pros depending on your needs and those of your students
3. Test your design online
Before you share your new contents with the students, make sure the material works properly.Also verify it is clear and easy to follow.
1. Prepare.Organize your timeand working space,make sure you havethe software andhardware you need2. Plan and design.Define the structure of your course, define its objectives and plan ahead its units and activities
Make sure to enabledifferent communication channels
Provide feedback to your students as a collective and individually
Post public messages for all the students who are taking the same course
Create a frequent questions and answers forum
Define the way students can directly communicative with you
Enable and facilitate spaces for students to communicate among them
Make sure students can access from different devicesPrepare contingency plans for those who may havetechnical or connectivity difficultites
Consider size, fonts, extension and other formatting variables
Let's exploreAdditional Researchand Related References
Archey, R. (2012) Reflections on personal learning environments: theory and practice. International Conference in New Horizons in Education. In: Procedia. Social and Behavioral Sciences. 55, 419-428European Comission (2019) The Digital Competence Framework 2.0. Retrieved from: https://ec.europa.eu/jrc/en/digcomp/digital-competence-frameworkFosnot, C. T., & Perry, R. S. (1996).Constructivism: A Psychological Theory ofLearning. In C. T. Fosnot (Ed.), Constructivism: Theory, Perspectives, andPractice (pp. 8-33, 2nd ed.). New York: Teachers College Press.Siemens, G. (2005) Learning as Network Creation. E-Learning Space.org. Retrieved from: http://www.elearningspace.org/Articles/networks.htmResources shared in Google Drive:https://drive.google.com/drive/folders/19a-JEF2R_wu8yy2XB6TT_dHEjx46Yst3?usp=sharingCommmunity Virtual Library in Library Land in Second Lifehttp://maps.secondlife.com/secondlife/Cookie/204/224/22
Other Multimedia Resources
Go to www.menti.comand use the code:78 61 00 7