Seminar: Digital resources:
S Camelo
Created on November 2, 2020
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Transcript
Seminar: Digital resources
Dr. Sandra Camelo
Social distancing
Online Teaching in times of
COVID-19
Stay home
Tweets by WHO
https://www.youtube.com/user/who World Health Organization (WHO)The official public health information Youtube channel of the World Health Organization (WHO) WHO Mission: Providing leadership on global health...YouTube
What's your experience with online learning and teaching?
What's your experience?
Go to www.menti.comand use the code:24 96 79 8
Let's see the results.
online teaching
Distance Learning
Online Learning
Blended Learning
Digital Competence
Virtual Learning
Face to Face Learning
The Digital Competence Framework 2.0DigComp 2.0 identifies the key components of digital competence in 5 areas which can be summarised as below:
- 1) Information and data literacy: To articulate information needs, to locate and retrieve digital data, information and content. To judge the relevance of the source and its content. To store, manage, and organise digital data, information and content.
- 2) Communication and collaboration: To interact, communicate and collaborate through digital technologies while being aware of cultural and generational diversity. To participate in society through public and private digital services and participatory citizenship. To manage one’s digital identity and reputation.
- 3) Digital content creation: To create and edit digital content To improve and integrate information and content into an existing body of knowledge while understanding how copyright and licences are to be applied. To know how to give understandable instructions for a computer system.
- 4) Safety: To protect devices, content, personal data and privacy in digital environments. To protect physical and psychological health, and to be aware of digital technologies for social well-being and social inclusion. To be aware of the environmental impact of digital technologies and their use.
- 5) Problem solving: To identify needs and problems, and to resolve conceptual problems and problem situations in digital environments. To use digital tools to innovate processes and products. To keep up-to-date with the digital evolution.
VLEs Virtual Learning Environments
LSMLearning Software Management
VWE Virtual Wolds for Education
CSCLComputer Supported Collaborative Learning
MALL Mobile Assisted Language Learning
M-LearningMobile Learning
CALL Computer Assisted Language Learning
E- LearningElliott Maisie coined the term in 1999
(Deterding et al., 2011)
Gamification
"using game design elements in non-game contexts to motivate and increase activity and retention.”
"using game thinking and game mechanics to solve problems and engage users.”
Games used for serious purposes or “serious games”
“ludification of culture”
gamefulness (the experiential and behavioral quality)
gameful interaction(artifacts affording that quality),
gameful design (designing for gamefulness, typically by using game design elements).
Let's explore
https://create.kahoot.it/pages/620e5262-95f7-4ec6-be8c-1805f4a9bb77
Let's explore
Let's explore online tools:
https://quizizz.com/join/game/U2FsdGVkX189kEPyUu%252FHxfwHZVM%252B6JhJZZqkZuLPi6VLXGhiePA7JWMbWaZ2Jq0D?gameType=solo
Let's explore
Let's explore
What's your experience with gamification and interactiveonline materials?
GamES FOR TEaching
Go to www.menti.comand use the code:73 91 18 9
What's yours?Let's see the results.
"Teachers need to integrate technology seamlessly into the curriculum instead of viewing it as an add-on, afterthought, or event.”
Heidi-Hayes Jacobs
with Bloom's Taxonomy
clear purpose
Having a is key.
technology
integrating
Using technological and digital tools to promotestudents' interactice, enriching, and engaging learning experiences
https://guildway.com/wp-content/uploads/2015/02/blooms-taxonomy-mastery-level-learning.png
https://chicmeek.files.wordpress.com/2014/01/blooms-taxonomy-and-windows-8-1-apps.jpg
Which digital tools and technologies have you used for online teaching?
Go to www.menti.comand use the code:44 66 64 2
Let's see the results.
Lab simulations
Lab simulations
Labster
Simbio
Adobe
cmLabs
Free lab tools
McMillan
iste
Linden lab & Second Life
Create online materials
Incoporate interactive engaging tools such as:Kahoot, Quizizz,Animaker, Mentimeter, Loom, Genial.ly ,and Prezzi
- Live or pre-recorded lecture content
- Videos
- Quizzes
- Polls
- Simulations
- Games
- Interative activitities
Let's explore
Lets explore online tools:
https://view.genial.ly/5e70ee53158a4d0f5ab90097/interactive-image-the-school
Let's explore
Let's explore
Let's explore
Let's explore
Let's explore
Let's explore
Let's explore
Consider also incorporating social media
Let's explore
Let's explore
Let's explore
Let's explore
Let's explore
Let's explore
Are you ready?
Do not be afraid to try new media and digital contents in your online materials
Let's discuss in the Forum
How would you use the tools presented in the Webinar for online teaching?Which other tools would you like to incorporate?
Let's discuss in the Forum
Group Practical Exercise
Use Existing Resources
Create Your Own Resources
Find and adapt material
Be creative and create your own ressources according to your students' needs
Evaluate cons and pros depending on your needs and those of your students
Continous
Engaging
Interactive
Enriching
3. Test your design online
Before you share your new contents with the students, make sure the material works properly.Also verify it is clear and easy to follow.
1. Prepare.Organize your time and working space, make sure you have the software and hardware you need2. Plan and design.Define the structure of your course, define its objectives and plan ahead its units and activities
Make sure to enable different communication channels
Provide feedback to your students as a collective and individually
Post public messages for all the students who are taking the same course
Create a frequent questions and answers forum
Define the way students can directly communicative with you
Enable and facilitate spaces for students to communicate among them
Make sure students can access from different devices Prepare contingency plans for those who may have technical or connectivity difficultites
Consider size, fonts, extension and other formatting variables
Let's exploreAdditional Researchand Related References
Archey, R. (2012) Reflections on personal learning environments: theory and practice. International Conference in New Horizons in Education. In: Procedia. Social and Behavioral Sciences. 55, 419-428European Comission (2019) The Digital Competence Framework 2.0. Retrieved from: https://ec.europa.eu/jrc/en/digcomp/digital-competence-frameworkFosnot, C. T., & Perry, R. S. (1996). Constructivism: A Psychological Theory ofLearning. In C. T. Fosnot (Ed.), Constructivism: Theory, Perspectives, andPractice (pp. 8-33, 2nd ed.). New York: Teachers College Press. Siemens, G. (2005) Learning as Network Creation. E-Learning Space.org. Retrieved from: http://www.elearningspace.org/Articles/networks.htmResources shared in Google Drive:https://drive.google.com/drive/folders/19a-JEF2R_wu8yy2XB6TT_dHEjx46Yst3?usp=sharingCommmunity Virtual Library in Library Land in Second Lifehttp://maps.secondlife.com/secondlife/Cookie/204/224/22
Other Multimedia Resources
q&A
Go to www.menti.comand use the code:78 61 00 7