Presentation 22_10_2020
Ambassador
Created on October 21, 2020
From our presentation in eTwinning event Code Week experiences
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Transcript
Maria Tsapara - Kindergarten educator - Leading Teacher Eu Code Week - Scientix Ambassador Anthi Arkouli - Kindergarten educator - ICT Trainer
Since 2018…..participating for 3rd time
“The Codally Team”
Code week 2018 activities
Code week 2018
Last year’s activities Code week 2019 activities part 1 Code week 2019 activities part 2
Code week 2019
Eu Code Week activities & eTwinning project
Schools defenders of the Earth
Why
Why
Why
eTwinning Project Schools defenders of the Earth 2020-2021
eTwinning Project Schools defenders of the Earth 2020-2021
The purpose of our project is to inform and raise awareness of the causes of climate change and to take action to eradicate them and create a green planet. In this project we want Coding to become a tool to enrich our teaching practice.
- Let's reduce our waste
- Let's spend less energy / Let's save water
- Save the oceans
- Let us make the earth green
- Save the animals
How do animals feel
Cody Rody – Let’s recycle
Schools Defenders of the Earth Dance
Save the animals - Coding through storytelling
Treasure hunt – Find it use it
Activities
Participating in EU Code Week 2020
Save the oceans
https://live.etwinning.net/events/event/129812
Dance
Students through this activity they will transform to super heroes in order to Save the Earth. They will use the song of Costanzo Padovano “Climate Change”. They will collaborate to each other and decide about the movements they are going to use for their dance. They can make a video/ or take photos of their dance in order to share it among other schools.
Schools’ Defenders of the Earth
Code week 4 all: cw20-Vy9vYTag: GR-Tsapara-888, The Codally Team, Schools Defenders of the Earth
https://live.etwinning.net/events/event/129833
Back
Students with the help of their teacher are going to create a story by getting inspired of the illustration of Jérémie Carpentier. About the fires in Australia. They have to wonder “If this picture is the beginning of a story, what might happen next?”. Then they will illustrate the story.
Coding through storytelling
Tip: You can record your students’ voice when they narrate the story. Then you can use qr codes and connect them with the recorded narration. Students can use a portable device in order to scan the qr codes and listen to the narration, when Foxie Planet is in the right square.
Save the animals: coding through storytelling
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The cards (children's drawings) or the objects are placed on the grid we have created. The main goal is to help Foxie Planet ( the robot) to narrate the story. The first team will prepare the grid and place the elements. The second team will plan the route, the third team will program Foxie Planet. Clearly teams can have and other roles. They can also change roles during the activity.
Code week 4 all: cw20-Vy9vYTag: GR-Tsapara-888, The Codally Team, Schools Defenders of the Earth
How do animals feel? The children in groups carefully observe images with dogs, their face and body and try to guess how they feel, utilizing the "Step inside" thinking routine. Then utilizing the "What makes you say that" routine, the team argues for its views. After the team decides how it feels and why the dog, the teacher records it in a thought bubble. Children are beginning to realize that animals also feel some of the emotions that humans experience. Finally, a group collage is created. Τhen, images are placed on the grid depicting people with similar emotions to those of the animals observed by the groups. Each group, after presenting the image of the animal that worked, observes the grid and identifies the image of the person who feels a corresponding emotion. The team programs the robot to lead it to that square.
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Code week 4 all: cw20-Vy9vYTag: GR-Tsapara-888, The Codally Team, Schools Defenders of the Earth
https://live.etwinning.net/events/event/129825
Students through this activity they are asked to help Mr. Octopus and collect garbage from the oceans by planning his correct route and programming the robot. Divided into three groups, one group assembles the Ocean grid on the floor and decides on the beginning and end of the track. The second team hide in some squares of the grid objects that pollute the sea, trapped animals. The third group plan for Mr. Octopus - rescuer the right route, with the direction-cards in order to help him to collect the garbage and free the trapped animals. This activity can be implemented also unplugged, without using any educational robotic kit.
Save the Oceans
https://live.etwinning.net/events/event/129825
The above activity can be done without a robotics kit. The teacher draws the grid on the floor with classroom materials (paper tape, chalk, newspapers). The children are divided into small groups of five. One of the team decides on the beginning and the end of the route & hides the objects that pollute the sea or trapped animals. The two co-decide and plan the route for the child - Robot Mr. Octopus. One undertakes to "read" the cards and programs the child-Robot by giving him verbal instructions to pick up the garbage and release the trapped animals.
Save the Oceans - Unplugged
Resources https://www.nwf.org/Home/Magazines/National-Wildlife/2019/June-July/Conservation/Ocean-Plastic https://www.euronews.com/living/2020/02/03/heartbreaking-photo-competition-winners-show-how-endangered-species-are-killed-by-plastic
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Code week 4 all: cw20-Vy9vYTag: GR-Tsapara-888, The Codally Team, Schools Defenders of the Earth
Students are going to help Foxie Planet to search at the school yard all the elements needed in order to fix a bird nest by recycled objects. The game is based around the following simple activities: scanning “QR Codes” that represent locations to reach and also solving puzzles and quizzes, in order to win more clues and objects.
Treasure hunt
Find it use it
We will use the Cody Rody board and cards
We will use the web 2.0 tools
We will need
Treasure hunt – Find it use it
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Use the arrows in order to direct Foxie Planet to collect the objects that can be recycled
http://codemooc.org/codyroby/en/
Cody Rody – Let’s recycle
Other activities in progress
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Anthi Arkouli Kindergarten educator ICT Trainer anthiark@hotmail.com
There is no PLANET B
Maria Tsapara Kindergarten educator Leading Teacher Eu Code Week m.tsapara@hotmail.com
After all there so many things that we and our students can make to save the earth. And do not forget coding can bring us together.
Please keep this slide for attribution.
Thank you
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