Want to make creations as awesome as this one?

Transcript

PRESS START

TO BOOST MOTIVATIONIN THE CLASSROOM

WHAT I LEARNED FROM GAMES

WHAT I LEARNED FROM GAMES

THANKS!

QUESTIONS?

GAMIFICATION

GAME BASED LEARNING

SUMMING UP

TOOLS

games In education

EXAMPLES

Learning by playing?

TABLE OF CONTENTS

We start learning by playing from the first days of our life...When and why we stopped this habit and began to separate learning and playing?

Learning by playing

The first day we enter a school is the first day we begin to difference between funny times and learning (serious) times...

The OLDER THE STUDENT, THE FEWEST THE FUNNY TIMES AT SCHOOL...

(Click on the brain to know more)

AND THIS IS A BIG MISTAKE...

OUR BRAIN WORKS BETTER IN A FUNNY ENVIRONMENT

WHAT ABOUT GAMES?

wHERE CAN I LEARN ABOUT CREATING A FUNNY ENVIRONMENT?

Ok! Games can be the key to make my classes funnier and better but... How can we take advantage of games in the school?

Games in education

GAMIFICATION

There are two main ways of taking advantage from games in our classroom:

GAME BASED LEARNING

GBL IS THE USE OF ACTUAL GAMES WITH EDUCATIONAL OBJECTIVES. THIS CAN BE EXISTING BOARDGAMES, VIDEOGAMES... OR specificALLY CREATED ONES.

GAME BASED LEARNING

Click on the images to learn more

Two options...

SERIOUS GAMES

GAME BASED LEARNING

BREAKOUTEDU ESCAPEROOM

EXAMPLES:

Click on the images to learn more

CENTER OFINTEREST

RPG

EVERYBODY LIKES PLAYING, ok, But... what makes us love games so much?

GAMIFICATION

A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.

DEFINITION

"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"

KARL KAPP

"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"

NICK PELLING (2002)

"the use of game elements in non-ludic contexts"

SEBASTIAN DETERDING

Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.

After reading a lot about gamification, here you have my own definition of the term (as good as any other...)

IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.

NARRATIVE

AESTHETICS

DYNAMICS

MECHANICS

For a gamified structure to be successful, it should have the following four "legs" compensated.

four legsfor a perfect chair

Want to learn more?

Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:

DYNAMICS

Click on the images to learn more

SELF EXPRESSION

STATUS

REWARDS

Click on the images to learn more

RECOGNITION

COLLABORATION

ALTRUISM

COMPETITION

Want to learn more?

mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.

MECHANICS

Click on the images to learn more

POINTS

COLLECTIONS

Click on the images to learn more

RANKING/LEADERBOARDS

FEEDBACK

PLAYER LEVELS

+info

While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.

AESTHETICS

+info

In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative.It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.

NARRATIVE

It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.

EXAMPLES

LABORATORIO MINION

THE MANSION RUFFINNI

INFORME G

MR RUIZ IS IN TROUBLE

ESCUELA DE MAGIA

ESCUELA DE SUPERHÉROES

ESCUELA DE DETECTIVES

Click on the images to know moreClick on the name to visit the web/app

ZOMBIOLOGÍA

SERENDIPIA

COVID FIGHTERS

PIXAR MATHS

SUPER MARIOE-SCHOOL

Click on the images to know moreClick on the name to visit the web/app

No digital tool is needed to create a successful gamified structure.Anyway, there are a lot of them that can make our job easier.in the next slides we will see some of my favorites

TOOLS

INKARNATE

HEARTHSTONE

FALSEBLUECARD GENERATOR

MAKEBADG.ES

BITMOJI

AVATARMAKER.COM

Click on the images to know moreClick on the name to visit the web/app

PLICKERS

QUIZIZZ

KAHOOT

FLUKY.IO

ONLINE STOPWATCH

TIME TACO

Click on the images to know moreClick on the name to visit the web/app

MYCLASSGAME

DECK TOYS

GENIALLY

WORDWALL

CLASSCRAFT

CLASSDOJO

Click on the images to know moreClick on the name to visit the web/app

If you would like to create your own gamification here is some tips and a template to organize everything...

LET'S REMEMBER WHAT WE HAVE LEARNED ABOUT THE USE OF GAMES IN EDUCATIONAL CONTEXTS.DO YOU PREFER TO USE ALREADY EXISTING GAMES? ARE YOU THINKING ON CREATING YOUR OWN ONES? MAYBE YOUR NEXT PROJECT IS GOING TO HAVE A GAMIFIED STRUCTURE...

SUMMING UP

ANY QUESTIONS?

http://bit.ly/psvgami

www.elblogdelsrruiz.com

THANKS!