WHAT I LEARNED FROM GAMES TO BOOST MOTIVATION IN MY CLASS
David Ruiz
Created on September 19, 2020
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Transcript
PRESS START
TO BOOST MOTIVATIONIN THE CLASSROOM
WHAT I LEARNED FROM GAMES
WHAT I LEARNED FROM GAMES
THANKS!
QUESTIONS?
GAMIFICATION
GAME BASED LEARNING
SUMMING UP
TOOLS
games In education
EXAMPLES
Learning by playing?
TABLE OF CONTENTS
We start learning by playing from the first days of our life...When and why we stopped this habit and began to separate learning and playing?
Learning by playing
The first day we enter a school is the first day we begin to difference between funny times and learning (serious) times...
The OLDER THE STUDENT, THE FEWEST THE FUNNY TIMES AT SCHOOL...
(Click on the brain to know more)
AND THIS IS A BIG MISTAKE...
OUR BRAIN WORKS BETTER IN A FUNNY ENVIRONMENT
WHAT ABOUT GAMES?
wHERE CAN I LEARN ABOUT CREATING A FUNNY ENVIRONMENT?
Ok! Games can be the key to make my classes funnier and better but... How can we take advantage of games in the school?
Games in education
GAMIFICATION
There are two main ways of taking advantage from games in our classroom:
GAME BASED LEARNING
GBL IS THE USE OF ACTUAL GAMES WITH EDUCATIONAL OBJECTIVES. THIS CAN BE EXISTING BOARDGAMES, VIDEOGAMES... OR specificALLY CREATED ONES.
GAME BASED LEARNING
Click on the images to learn more
Two options...
SERIOUS GAMES
GAME BASED LEARNING
BREAKOUTEDU ESCAPEROOM
EXAMPLES:
Click on the images to learn more
CENTER OFINTEREST
RPG
EVERYBODY LIKES PLAYING, ok, But... what makes us love games so much?
GAMIFICATION
A good bibliographic research on the topic can make us find hundreds of definitions of gamification.Here you can see some of the ones I like the most.
DEFINITION
"the use of game mechanics, its aesthetics and game thinking to involve people, motivate action, promote learning and solve problems"
KARL KAPP
"the application of game metaphors to real-life tasks that influence behaviour and improve people's motivation and involvement"
NICK PELLING (2002)
"the use of game elements in non-ludic contexts"
SEBASTIAN DETERDING
Gamification is the art of adding to situations THAT ARE NOT GAMES some of the elements that make us all love playing so much.
After reading a lot about gamification, here you have my own definition of the term (as good as any other...)
IN THE NEXT SLIDES WE WILL TALK A LITLE ABOUT EACH ONE OF THEM.
NARRATIVE
AESTHETICS
DYNAMICS
MECHANICS
For a gamified structure to be successful, it should have the following four "legs" compensated.
four legsfor a perfect chair
Want to learn more?
Game dynamics are what the player feels in the development of the game.In the following slides we will see some of the most common game dynamics:
DYNAMICS
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SELF EXPRESSION
STATUS
REWARDS
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RECOGNITION
COLLABORATION
ALTRUISM
COMPETITION
Want to learn more?
mechanics are what the player has to do in the game.There are many different game mechanics, in the following two slides we will highlight some as an example.
MECHANICS
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POINTS
COLLECTIONS
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RANKING/LEADERBOARDS
FEEDBACK
PLAYER LEVELS
+info
While mechanics and dynamics would focus on the "what" of our gamified structure, the aesthetics of the game would focus on the "how" of it. And this "how" is as important as the rest of the elements or more.
AESTHETICS
+info
In my opinion, there is no doubt that the aspect that will most influence the succesS of a gamified structure is its narrative.It is the most artistic and creative part of all, for me the funniest to design, and at the same time the most difficult.
NARRATIVE
It seems clear that a good way to start is to take a look at what others have done. In the next slides we will see some good examples.
EXAMPLES
LABORATORIO MINION
THE MANSION RUFFINNI
INFORME G
MR RUIZ IS IN TROUBLE
ESCUELA DE MAGIA
ESCUELA DE SUPERHÉROES
ESCUELA DE DETECTIVES
Click on the images to know moreClick on the name to visit the web/app
ZOMBIOLOGÍA
SERENDIPIA
COVID FIGHTERS
PIXAR MATHS
SUPER MARIOE-SCHOOL
Click on the images to know moreClick on the name to visit the web/app
No digital tool is needed to create a successful gamified structure.Anyway, there are a lot of them that can make our job easier.in the next slides we will see some of my favorites
TOOLS
INKARNATE
HEARTHSTONE
FALSEBLUECARD GENERATOR
MAKEBADG.ES
BITMOJI
AVATARMAKER.COM
Click on the images to know moreClick on the name to visit the web/app
PLICKERS
QUIZIZZ
KAHOOT
FLUKY.IO
ONLINE STOPWATCH
TIME TACO
Click on the images to know moreClick on the name to visit the web/app
MYCLASSGAME
DECK TOYS
GENIALLY
WORDWALL
CLASSCRAFT
CLASSDOJO
Click on the images to know moreClick on the name to visit the web/app
If you would like to create your own gamification here is some tips and a template to organize everything...
LET'S REMEMBER WHAT WE HAVE LEARNED ABOUT THE USE OF GAMES IN EDUCATIONAL CONTEXTS.DO YOU PREFER TO USE ALREADY EXISTING GAMES? ARE YOU THINKING ON CREATING YOUR OWN ONES? MAYBE YOUR NEXT PROJECT IS GOING TO HAVE A GAMIFIED STRUCTURE...
SUMMING UP
ANY QUESTIONS?
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THANKS!