Gamification workshop
Nelson Jaramillo
Created on September 5, 2020
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Ana Julia Holguin's training
Program
Warm up
Introduction
Example of gamification tools
Recommendations
Let's answers some questions using some cards
Warm up
Gamification in corporations
Objective of gamification
The purpose of gamification is to keep users engaged, and in the context of eLearning, to help users achieve their learning goals while having fun.
Gamification
The gamification
1. Makes learning fun and interactive.
Benefits of gamification
3. Gives learners the opportunity to see real-world applications.
4. Gamification enhances the learning experience.
2. Creates an addiction to learning.
1. Makes learning fun and interactive.
Benefits of gamification
3. Gives learners the opportunity to see real-world applications.
4. Gamification enhances the learning experience.
2. Creates an addiction to learning.
Gamification elements
Dynamics
Mechanics
Emotions, curiosity, frustration, progression and relationship.
Competition, turns, challenge and rewards
Combats, badgets, points, avatars, leaderboard, etc.
Components
Players
They look for clear objectives
They like to collaborate with others
They love to compete and win
Achievers
Explorers
Socializers
Killers
They are willing to discover and learn new things
Let's experience some gamified activities
learning apps
Educaplay
Genially
educandy.com
baamboozle.com
flippity.net
jeopardylabs.com
classtools.net
Cokitos.com
- Start with easy games and try them out first.
- Establish clear objectives.
- Transform the learning abilities and knowledge through games.
- Propose a challenging task.
- Establish rules.
- Create a badge system.
- Take the risk and encourage students to learn by having FUN.
Recommendations
Extra sources
425K
Thanks a lot!
Bibliography
https://raccoongang.com/blog/gamification-education-and-its-examples/ Concepts of gamification