RO DESIGN THINKING
Created on Sat Feb 08 2020 18:00:59 GMT+0000 (Coordinated Universal Time)
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DESIGN THINKING~the sketch~
WHAT DESIGN THINKING REPRESENTS
Design Thinking is an approach used for practical and creative problem-solving.It is based heavily on the methods and processes that designers use , but it has actually evolved from a range of different fields — including architecture, engineering and business.Design Thinking can also be applied to any field;It doesn’t necessarily have to be design-specific.
Design Thinking is extremely user-centric.It focuses on humans first and foremost, seeking to understand people’s needs and come up with effective solutions to meet those needs.It is what we call a solution-based approach to problem-solving.
The 4 Principles of Design Thinking
The human rule:The ambiguity ruleThe redesign rule:The tangibility rule:
Ambiguity is inevitable, and it cannot be removed or oversimplifiedExperimenting at the limits of your knowledge and ability is crucial in being able to see things differently
Making ideas tangible in the form of prototypes enables designers to communicate them more effectively
All design activity is social in natureAny social innovation will bring us back to the “human-centric point of view”
All design is redesignWhile technology and social circumstances may change and evolve, basic human needs remain unchangedWe essentially only redesign the means of fulfilling these needs or reaching desired outcomes
The 5 Phases of Design Thinking
Phase 1: EmpathisePhase 2: DefinePhase 3: IdeatePhase 4: PrototypePhase 5: Test
Empathy provides the critical starting point for Design Thinking.The first stage of the process is spent getting to know the user and understanding their wants, needs and objectives.This means observing and engaging with people in order to understand them on a psychological and emotional level.During this phase, the designer seeks to set aside their assumptions and gather real insights about the user.
The fourth step is all about experimentation and turning ideas into tangible products.A prototype is basically a scaled-down version of the product which incorporates the potential solutions identified in the previous stages.Throughout the prototype stage, the proposed solutions may be accepted, improved, redesigned or rejected depending on how they fare in prototype form.
After prototyping comes user testing, but this is rarely the end of the Design Thinking process. The results of the testing phase will often lead you back to a previous step, providing the insights you need to redefine the original problem statement or to come up with new ideas you hadn’t thought of before.
You’ll gather all of your findings from the empathise phase and start to make sense of them:what difficulties and barriers are your users coming up against?What patterns do you observe?What is the big user problem that your team needs to solve?By the end of the define phase, you will have a clear problem statement.
The third phase in the Design Thinking process is where the creativity happens: the ideation stage is a judgement-free zone!There are many different types of ideation technique: brainstorming, mindmapping ,bodystorming (roleplay scenarios) and provocationTowards the end of the ideation phase, you’ll narrow it down to a few ideas with which to move forward.
Future Tablethe self-cleaning table
1. The guide lines
First, we drew the guide lines for the top and the legsAll the lines should meet in two perspective points: one on the left and one on the rightside of the paper
right perspective point
left perspective point
2. Accentuating the legs and the top
With a ruller, we accentuated the lines for the legs and for the top.
3. 3D dimensions
We started adding dimension: we accentuated the background table legs and the table top, and we added volume on the sides.
The Dirt Detector
It is placed on the ceilingIt is both a dirt detector and a kitchen lamp
4. Device drawing
It is an innovative device.Placed on the ceiling, right above the table, it has a sensor which can detect the mess.It also lights the kitchen.
This is a two in one gadget.It can provide the room with white light by putting a light bulb in the middle of it.There are also some secondary light bulbs on the corners that provide the room with UV light.The UV light lights the table and you can see clearly the dirt on it.
The light bulb
The UV light
The Self CleanerIt has 2 components:a magnet that goes under the tablea sponge with wireless controls on the top
The sponge is placed on the table.It helps the user to clean the table after meals.
The magnet is placed under the table.It helps the user to gather all metal things dropped accidentally on the floor.
By pressing the button in the middle of this device, it can clean the whole table.It also has a magnet under the table that can gather all the things on it that have metal in them.The device is wireless and it works on batteries.
A middle button for switching on and off the device
The Voice Controler
It is an hourglass-shaped deviceIt has speakers inside of itIt can be activated only by your voice!
a clepsydra-shaped voice controler
It can be activated by saying: Hey, Alexa!...This device can stream music, control gadgets (phones, tablets or laptops) or can answer questions by using the Internet and Google.It can also make "to do lists": set alarms, stream podcasts, play audiobooks and provide weather, trafic, sports, or other real time information.
The Final Sketch
This is how the final sketch looks like in our vision!