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GAME OVER !START THE REAL GAME...

Nearly 95% of our students spend still time with digital games.As a result of this, in the case of not being able to energize, it exhibits negative behaviors in the school, disturbing their peers, and in the classroom, teachers and school administration are in serious situations.On the other hand, it was revealed by the feedback we received from our parents that the students playing mobile games had a more relaxed time in the next class or had a relaxed time when they went home.Within this framework, competitions consisting of Traditional Games were held in our school and successful results were obtained.With this project, we aim for our country to have a very rich traditional game portfolio and to share this richness which is the most important part of European Cultural Heritage with its peers in the other country.With mutual sharing; We aim to increase the learning environments by having fun with games and to spread the European Cultural Heritage.

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Competitions related to the game in schools.*Sharing of prepared videos on social media (Facebook, Instagram, Twiter, Linkedin, Google +, Youtube, Whatsapp ..)

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Activities to be carried out with in the scope of the project:1. The traditional game to be played by each partner will be determined (February-2020)2.The rules of the game and the texts about how to play the game will be explained, (February-2020)3. A video showing how to play the traditional game will be prepared, (March-2020)4. Each partner will share the game video he has determined with the project partners, (March-2020)5. Competitions related to the game in schools (April-2020 and May-2020)5.Publication activities: (February-2020 — September 2020)Carrying out the LOGO study about the project (February-2020)Poster and advertisement work related to the project (March-2020)Sharing of prepared videos on social media (Facebook, Instagram, Twiter, Linkedin, Google +, Youtube, Whatsapp ..) (April-2020 — September-2020)6.”Game Over: Start the Real Game” project,Erasmus KA229 project Generation C: Journey to the past! ” will be the basis of the project.Erasmus KA229 project

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A video showing how to play the traditional game will be prepared.Each partner will share the game video he has determined with the project partners.*Poster and advertisement work related to the project.

The traditional game to be played by each partner will be determined.The rules of the game and the texts about how to play the game will be explained.*Carrying out the LOGO study about the project.

Competitions related to the game in schools.*Sharing of prepared videos on social media (Facebook, Instagram, Twiter, Linkedin, Google +, Youtube, Whatsapp ..)

”Game Over: Start the Real Game” project,Erasmus KA229 project Generation C: Journey to the past! ”will be the basis of the project.Erasmus KA229 project