Literature and Virtual Reality
projectetercergarbi
Created on Tue May 07 2019 08:04:19 GMT+0000 (Coordinated Universal Time)
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LITERATURE AND VIRTUAL REALITY
What if Shelley, Shakespeare or Fitzgerald had had Cospaces?
"Discovery consists of seeing what everybody has seen and thinking what nobody has thought."Albert von Szent-Gyorgy
Montse JiménezProject Based LearningEnglish
The team
AnaProject Based LearningEnglish
JoanProject Based LearningScience and ICT
XeviProject Based LearningMusic and ICT
How can we turn the main topics of universal literature into a 21st Century story?
THE BIGCHALLENGE
Survivors? Who are the real survivors nowadays?
ROBINSON CRUSOE
Mistreatment? How is mistreatment still present in our society?
The American Dream? Still real?
THE BLACK CAT
THE GREAT GATSBY
FRANKENSTEIN
ROBINSON CRUSOE
Artificial Life?Robots?
What students say
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OBJECTIVES
2
Acquire a general knowledge of some British and American literature work and get familiar with main topicsLearn how to use virtual reality as a means for learningBe able to develop imagination and creativity. Make students think outside the boxUse suitable structures to write and communicate stories in EnglishBe able to link main classic topics with 21st century social issues.Be able to design music using digital platforms and adapt it to new story context
STEPS
FO
1. Getting familiar with main literary works : PLOTS, AUTHORS and MESSAGE
FO
3. Set the story into 21st century topics
5. Create, compose, narrate, record.
NFO
7.Design final product
2. Practice grammar structures and specific vocabulary for STORIES
4. The process of creation: STORYBOARDS- STORY DEVELOPMENT
6. Design of suitable MUSIC : INCREDIBOX, SOUNDTRAP, SOUNDATION.
MATÍAS
8. Public presentation of final product
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Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.
The project in numbers
12 stories about Literature and 10 virtual reality stories
2 areas
ENGLISH + MUSIC
4 teachers54 students
1 VR platform-Cospaces and 6 pairs ov VR glasses
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Nombre del autor
The project was a real learning experience for me . Different, cool, new!
PAULA
I see my favourites TV series in Netflix and feel "clever" as I understand things I hadn't heard of before - Dr. Jeckyll , Hyde or even or the American Dream
MATÍAS
It was so cool to work with Cospaces ,mobiles and platforms to design music.Technology is so important nowadays"
IGNASI
I liked a lot transforming old stories into present issues of our society
CARLA
Pictures
Some sample Materials
ASTORYBOARD
LET'S THINK ABOUT IT
THE RUBRIC
STUDENTSMIND MAPS
STUDENTS PRESENTATIONS
STUDENTS CREATIONS
BASIC SKILLS DEVELOPMENT
With this project, I have learned that these universal masterpieces have an important message. And that with each literature work you can find one different moral. And the most important thing is that all these problems are still present in nowadays. And we can try and find a solution to stop them.
BERTA