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Transcript

PLANET-BANG

5 MINUTES

5 MINUTES

Win/Lose

PERSONALITY

Fire/Channel

YOUR TEXT HERE

YOUR TEXT HERE

5 minutes of gameplay break-through

Win and lose conditions specifications

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Fire power and channel time specifications

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Material an theme for theplayers avatar

A

B

C

D

05

06

FIRE/CHANNEL

WIN/LOSE

TEXT 6

PERSONALITY

TEXT 5

A

B

C

D

05

06

6 Weeks Games

design

A 5 MINUTES

HOME

D

05

06

TEXT 6

PERSONALITY

TEXT 5

5 MINUTES

A

B

C

FIRE/CHANNEL

WIN/LOSE

6 Weeks Games

Moving is now a natural thing for the player, he wants some action.The player activates the Channel button, losing the avatars moving capabilities while it slowly moves to the center, where it'll be launched in a desired direction.

While the avatar is in the center, a little arrow appears, it represents the direction the avatar will be launched.Being in the center makes the player stop for a while, now that he is not moving, but aiming to other players, the player feels an inmense power.

Once the target is locked in the players sight, he presses the fire button, and the avatar goes off with such a big force that it colides with another player.Once the collision is made, the collided player flies off the map losing 1 live.

The player now moves his avatar by changing its direction, from right to left.He changes from his ring to the nearest one.With a smooth transition while moving and changing rings, the player keeps moving.

2nd MINUTE

3rd MINUTE

4th MINUTE

5th MINUTE

At the start, the player will see the map and the players orbiting the center.High and bright neon lights combined with cosmic particles flying around the scenario.A smooth ambience is playing, like if we were in the space.

1st MINUTE

First 5 Minutes

- The length of a match mightbe around 5 - 10 minutes

B FIRE/CHANNEL

HOME

D

05

06

TEXT 6

PERSONALITY

TEXT 5

C.T refers to the time the player has to wait until he gets to the center by keeping pressed "RT".

6 Weeks Games

CHARGE TIME

5 MINUTES

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B

C

FIRE/CHANNEL

WIN/LOSE

Invulnerable, immovable

Invulnerable: The player can't be hit in this state Immovable: The player can't move in this state.

F.P refers to the amount of rings the player can move another player by hitting him by releasing "RT".

FIRE POWER

Immovable, self-destruct

Immovable: The player can't move in this state. Self-Destruct: The player will lose a live if he stays +5s in the center.

C.D is the amount of time the player has to wait until he can channel again.

COOLDOWN

Can't channel

Can't channel: The player can't channel until de C.D ends.

C WIN/LOSE

HOME

D

05

06

TEXT 6

PERSONALITY

TEXT 5

5 MINUTES

A

B

C

FIRE/CHANNEL

WIN/LOSE

6 Weeks Games

A Match contains:4 playerseach player has3 livesLast man standingWINS

YOU LOSE WHEN...

YOU WIN WHEN...

You are the only player in the map.

You lose all of your 3 lives.

- If you get out of the map, you lose 1 live.

D PERSONALITY

HOME

5 MINUTES

A

B

C

D

05

06

FIRE/CHANNEL

WIN/LOSE

TEXT 6

PERSONALITY

TEXT 5

6 Weeks Games

DEFAULT MATERIAL

A glass looking material

COMMON

RARE

LEGENDARY

AVATAR PERSONALITY

Standard Particles (1-2)

Standard Shader (1)

Standard Light (1)

Standard Texture (1)

Medium CostSoft/Hard Currency

High CostHard Currency

Average CostSoft/Hard Currency