Planet-Bang design
mrdoom.official
Created on February 13, 2018
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Transcript
PLANET-BANG
5 MINUTES
5 MINUTES
Win/Lose
PERSONALITY
Fire/Channel
YOUR TEXT HERE
YOUR TEXT HERE
5 minutes of gameplay break-through
Win and lose conditions specifications
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Fire power and channel time specifications
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Material an theme for theplayers avatar
A
B
C
D
05
06
FIRE/CHANNEL
WIN/LOSE
TEXT 6
PERSONALITY
TEXT 5
A
B
C
D
05
06
6 Weeks Games
design
A 5 MINUTES
HOME
D
05
06
TEXT 6
PERSONALITY
TEXT 5
5 MINUTES
A
B
C
FIRE/CHANNEL
WIN/LOSE
6 Weeks Games
Moving is now a natural thing for the player, he wants some action.The player activates the Channel button, losing the avatars moving capabilities while it slowly moves to the center, where it'll be launched in a desired direction.
While the avatar is in the center, a little arrow appears, it represents the direction the avatar will be launched.Being in the center makes the player stop for a while, now that he is not moving, but aiming to other players, the player feels an inmense power.
Once the target is locked in the players sight, he presses the fire button, and the avatar goes off with such a big force that it colides with another player.Once the collision is made, the collided player flies off the map losing 1 live.
The player now moves his avatar by changing its direction, from right to left.He changes from his ring to the nearest one.With a smooth transition while moving and changing rings, the player keeps moving.
2nd MINUTE
3rd MINUTE
4th MINUTE
5th MINUTE
At the start, the player will see the map and the players orbiting the center.High and bright neon lights combined with cosmic particles flying around the scenario.A smooth ambience is playing, like if we were in the space.
1st MINUTE
First 5 Minutes
- The length of a match mightbe around 5 - 10 minutes
B FIRE/CHANNEL
HOME
D
05
06
TEXT 6
PERSONALITY
TEXT 5
C.T refers to the time the player has to wait until he gets to the center by keeping pressed "RT".
6 Weeks Games
CHARGE TIME
5 MINUTES
A
B
C
FIRE/CHANNEL
WIN/LOSE
Invulnerable, immovable
Invulnerable: The player can't be hit in this state Immovable: The player can't move in this state.
F.P refers to the amount of rings the player can move another player by hitting him by releasing "RT".
FIRE POWER
Immovable, self-destruct
Immovable: The player can't move in this state. Self-Destruct: The player will lose a live if he stays +5s in the center.
C.D is the amount of time the player has to wait until he can channel again.
COOLDOWN
Can't channel
Can't channel: The player can't channel until de C.D ends.
C WIN/LOSE
HOME
D
05
06
TEXT 6
PERSONALITY
TEXT 5
5 MINUTES
A
B
C
FIRE/CHANNEL
WIN/LOSE
6 Weeks Games
A Match contains:4 playerseach player has3 livesLast man standingWINS
YOU LOSE WHEN...
YOU WIN WHEN...
You are the only player in the map.
You lose all of your 3 lives.
- If you get out of the map, you lose 1 live.
D PERSONALITY
HOME
5 MINUTES
A
B
C
D
05
06
FIRE/CHANNEL
WIN/LOSE
TEXT 6
PERSONALITY
TEXT 5
6 Weeks Games
DEFAULT MATERIAL
A glass looking material
COMMON
RARE
LEGENDARY
AVATAR PERSONALITY
Standard Particles (1-2)
Standard Shader (1)
Standard Light (1)
Standard Texture (1)
Medium CostSoft/Hard Currency
High CostHard Currency
Average CostSoft/Hard Currency