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PROJECT-BASED LANGUAGE LEARNING AND ICTs WORKSHOP Curso del Plan de Formación de Lengua Inglesa 2016 CM, ​University of Washington

Transcript

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DRIVING QUESTION, SUMMARY, AND FINAL PROJECT DRIVING QUESTION If you were a cubist artist, how would you design your own room? SUMMARY Students are supposed to be millionaire cubists who are going to create their bedrooms. Students will learn about Cubism, Picasso, and other artists to set the basis on the topic. They will be able to design their own rooms so as to create a 3D model. English, Visual Arts and Technology teachers will be carrying out this project incorporating:

  • Content and Academic language (3 subjects)
  • Student voice/choice
  • Authenticity
  • Critique, Reflect and Revise
  • Assessment (formative, summative and performance)
  • ICT
FINAL PROJECT Students will have to sketch, draw, come to an agreement with the final product: a 3D model first worked on with 3D software and later 3D printed. Final product would be a small scale object of the ideal room through the cubist artist view to which teams will incorporate electric and electronic facilities and a connection to a digital artefact showing their learning, design, and building process. Everything will be shared BEYOND THE CLASSROOM!

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AN EXAMPLE OF FORMATIVE ASSESSMENT DURING THE UNIT AND ITS CONNECTION TO THE RUBRIC

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ONE OR TWO HIGHLIGHTS FROM THE UNIT SCHEDULE BEYOND THE CLASSROOM! Kahoot Marathon!

  • Teams will create quizzes with Kahoot.
  • They will create, play and share fun learning games with questions about language and contents learned through the project.
  • Competition at the Library.
  • Winner teams receive prizes.
Exhibition and presentation
  • An exhibition will take place at the School Hall including English worksheets, sketches, drawings, paintings, and, of course, the final products: the scale models of rooms.
  • Students explain the project to classmates, upper and lower students, parents and teachers.
  • 3D models should include a means of accessing to digital artefacts and portfolios (QR code, AR-augmented reality).
Diffusion
  • Projects will be uploaded onto the School website.
  • Teams will publish their projects on the Internet (Social Networks: Twitter, Instagram, Facebook) using the hashtag #MyRoomProject.
Performance Assessment
  • Projects will be assessed by students, parents and teachers using a Google Form.
  • Access through a QR code on printed sheets hang on the walls of the hall.

PBL - MY ROOM. MY 3D WORLD

Carmen Cortés Melero (English), Vicente Escudero Martinez (Electronics) and Rosa Fernández Alba (Visual Arts) July 2016